• A model-driven approach to generate and deploy videogames on multiple platforms 

      Núñez-Valdez, Edward Rolando (1); García-Díaz, Vicente; Cueva Lovelle, Juan Manuel; Saez Achaerandio, Yago; González-Crespo, Rubén (1) (Journal of Ambient Intelligence and Humanized Computing, 06/2017)
      Currently, videogame development for mobile devices is a highly profitable and competitive industry worldwide. This profitability can be ascribed to the popularity that new technologies such as smartphones and tablets have ...
    • Applying genetic algorithms for the improvement of an autonomous fuzzy driver for simulated car racing 

      Salem, Mohammed; Mora, Antonio M (1); Merelo, Juan Julián; García-Sánchez, Pablo (Communications in Computer and Information Science, 2018)
      Games offer a suitable testbed where new methodologies and algorithms can be tested in a near-real life environment. For example, in a car driving game, using transfer learning or other techniques results can be generalized ...
    • Evolving a TORCS Modular Fuzzy Driver Using Genetic Algorithms 

      Salem, Mohammed; Mora, Antonio M (1); Merelo, Juan Julián; García-Sánchez, Pablo (Lecture Notes in Computer Science, 2018)
      This work presents an evolutionary approach to optimize the parameters of a Fuzzy-based autonomous driver for the open simulated car racing game (TORCS). Using evolutionary algorithms, we intend to optimize a modular fuzzy ...
    • La Gamificación en Tecnología de 1º de ESO con Minecraft 

      Tornay-Alarcón, Manuel (06/06/2018)
      La finalidad de este trabajo de fin de máster es la de desarrollar una propuesta de intervención didáctica donde conseguir una mejora en el aprendizaje dentro de la asignatura de Tecnología de 1º de la ESO. La propuesta ...
    • Gamification within the english classroom 

      Mosquera Gende, Ingrid (1); Garcia Corces, Marta; del Rio, Alba Conde (INTED2017: 11TH International technology, education and development conference, 2017)
      This study aims to provide a general overview of gamification, one of the educational methodologies which is currently booming. Firstly, on the one hand, we will commence by defining the concept of gamification while bearing ...
    • Introducing an interactive story in a geolocalized experience 

      López-Arcos, José R; Gutiérrez Vela, Francisco L; Padilla-Zea, Natalia (1); Paderewski-Rodríguez, Patricia; Medina Medina, Nuria (ACM International Conference Proceeding Series, Interaccion 2017, 2017)
      Pervasive games are one of the types of gaming experiences that currently causes the most impact on players. They break the usual environment of the game in a spatial, temporal or social dimension. The integration of the ...
    • Propuesta de evaluación de accesibilidad en videojuegos para personas con dificultades de manipulación y destreza manual 

      Rebate-Serrano, Jorge (18/07/2019)
      Los videojuegos se han convertido en los últimos años, en la preferencia de ocio por delante del cine o la música. En materia de accesibilidad, se observan bastantes carencias por parte de todas las ramas que componen ...