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Supertasks, Physics and the Axiom of Infinity
(Truth, objects, infinity: new perspectives on the philosophy of paul benacerraf, 2016)
It seems reasonable to assume that mathematical infinity was not the objective of Zeno’s dichotomy (in any of its variants); however, some kind of mathematical infinity was already at stake in his celebrated arguments. ...
3D Object Reconstruction Using Concatenated Matrices with MS Kinect: A Contribution to Interiors Architecture
(Lecture notes in computer science (including subseries lecture notes in artificial intelligence and lecture notes in bioinformatics), 2020)
Interior architecture is part of the individual, social and business life of the human being; it allows structuring the spaces to inhabit, study or work. This document presents the design and implementation of a system ...
How do teachers develop Digital Competence in their students? Appropriations, problematics and perspectives
(2015 International symposium on computers in education (SIIE), 2015)
The presence of Information and Communication Technology (ICT) in classrooms is a well-known fact. Our knowledge society, the fast development of these technologies and, as a consequence, their diversified applications all ...
The Weaknesses of Spanish Communications Groups and the Challenges They Face in the Wake of the Economic Crisis
(Media and metamedia management, 2017)
The Spanish multimedia groups that have survived or emerged from the economic, media and advertising crisis of 2007-2014 are quite different from those that thrived before its onset, which had either been forged through ...
Enabling remote assessment of cognitive behaviour through mobile experience sampling
(2018 IEEE International Conference on Pervasive Computing and Communications Workshops, PerCom Workshops 2018, 2018)
Cognitive decline is among the normal processes of ageing, involving problems with memory, language, thinking and judgment, happening at different times and affecting people's live to a significant extent. Traditional ...
Work-in-progress: Improving online higher education with virtual and remote labs
(IEEE Global Engineering Education Conference, EDUCON, 2019)
This paper describes an ongoing educational innovation project focused of improving the practical education of engineering students, in the context of a purely online education model. A rich toolbox of online, virtual and ...
Customer knowledge management: Micro, small and medium - Sized enterprises in Bogotá - Colombia
(Communications in Computer and Information Science, 2019)
The idea of Customer Knowledge Management (CKM) is quite new, especially linked to operations within an organization. In this context, it is required to recall 80’s worldwide concepts as Customer Relation Ship (CRM) or ...
How to use IMS-LD to support eLearning in an effective way (Invited Talk)
(2012 International Symposium on Computers in Education (SIIE), 2012)
eLearning systems look into specifications to ensure some level of homogeneity in specific issues. Well-known Learning Management Systems (LMSs) develop useful functionalities adapted to teachers and learners mainly. These ...
Improving queries and representing heterogeneous information in fuzzy ontologies using multi-granular fuzzy linguistic modelling methods
(2016 IEEE International conference on systems, man, and cybernetics (SMC), 2016)
The appearance of Fuzzy Ontologies has improved the way that crisp ontologies use to represent information. Thanks to them, it is possible to represent information in an imprecise and linguistic way using linguistic modelling ...
An Approach to Assessment of Video Game-based Learning using Structural Equation Model
(Proceedings of the 2014 9TH iberian conference on information systems and technologies (CISTI 2014), 2014)
Instructional activities should allow applying the knowledge acquired in the day by day and in real situations. Different studies evidence the potential impact of video games on learning, however very few empirical studies ...