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Implementation of the framework to heritage education supported in augmented reality
(Proceedings - 2019 International Conference on Virtual Reality and Visualization, ICVRV 2019, 2019-11)
Heritage education is a process that traditionally has been implemented in a similar way to how schools work, a teacher transmits certain knowledge to a student. Nevertheless, lately, there have been new experiences that ...
Augmented reality-based application to foster sustainable agriculture in the context of aquaponics
(Proceedings - IEEE 20th International Conference on Advanced Learning Technologies, 2020)
Population growth implies the need to produce more food. This increases pressure on the planet's resources, which drives climate change and challenges environmental sustainability. Hence, it is important to promote sustainable ...
CooperAR: Promoting educational inclusion through augmented reality
(Institute of Electrical and Electronics Engineers Inc., 2021)
Augmented reality (AR) is an emerging technology that has been successfully integrated into education. However, the use of AR as a tool to achieve educational inclusion has not been deeply explored. This study introduces ...
Gamification as Support for Educational Inclusion: The Case of AR-mBot
(Proceedings - 2022 International Conference on Advanced Learning Technologies, ICALT 2022, 2022)
Today's education must offer multiple opportunities to address the individual needs of all students. In this context, educational innovation plays an important role in guiding the processes of creating strategies to achieve ...
ARtour: Augmented reality-based game to promote agritourism
(Lecture Notes in Computer Science, 2018)
Agritourism is an extension of ecotourism, which encourages visitors to experience agricultural life at firsthand. The growing interest in this industry worldwide poses new challenges to the environment. Traditional tourism ...