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Introducing an interactive story in a geolocalized experience
(ACM International Conference Proceeding Series, Interaccion 2017, 2017)
Pervasive games are one of the types of gaming experiences that currently causes the most impact on players. They break the usual environment of the game in a spatial, temporal or social dimension. The integration of the ...
Generating Recommendations in GDM with an Allocation of Information Granularity
(Aggregation Functions in Theory and in Practice, 2018)
A Group decision making process is carried out when human beings jointly make an election from a possible collection of alternatives. Here, a question of importance is to avoid winners and losers, in the sense that the ...
Conclusions of Construction and Development of MOOCs in China
(Lecture Notes in Educational Technology, 2018)
On the whole, China has made remarkable achievements in construction of MOOCs, but it is also facing serious challenges. In the following parts, we are going to start from the perspective of the sustainable development of ...
Gamified Learning in Online Teaching Through Platforms: The Use of Quizizz
(Communications in Computer and Information Science, 2022)
The present research has the goal of exploring the graduate students’ perceptions have when using Quizizz. The reference framework for this research is a compulsory subject, within a master's degree at an online Spanish ...
Anomalies in the convergence of Traub‐type methods with memory
(Computational and Mathematical Methods, 2019-08-06)
The stability analysis of a new family of iterative methods with memory isintroduced. This family, designed from Traub's method, allows to add memorythrough the introduction of an accelerating parameter. Hence, the speed ...
Preface
(Lecture Notes in Computer Science, 2018)
21st International Conference on Applications of Evolutionary Computation, EvoApplications 2018; parma; Italy; 4 April 2018 through 6 April 2018
Introduction
(Social innovation in Latin America: maintaining and restoring social and natural capital, 2021)
Introduction
Preface
(Communications in computer and information science, 2021)
Preface
Open Educational Resources in the Belt and Road Countries: Conclusions and Future Directions
(Lecture Notes in Educational Technology, 2020)
This chapter analyzes the current state of open educational resources (OER) in the Belt and Road countries, including China. Additionally, it conducts a comparative study to draw conclusions and guidelines on how to ...
The Evolution of Educational Game Designs From Computers to Mobile Devices: A Comprehensive Review
(Lecture Notes in Educational Technology, 2020)
With the rapid growth of mobile technologies, mobile devices have become very popular and have reached a very high spread. Consequently, mobile games have started gaining an increasing attention from researchers and ...