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Perceived quality in sports centers in southern Spain: A case study
(Sustainability, 2019-07-02)
The aim of this study was to analyze the level of satisfaction in three municipal sports centers in the city of Malaga and to learn and analyze the characteristics of users older than 40 years of age in these centers. A ...
Fuzzy logic expert system for selecting robotic hands using kinematic parameters
(Journal of Ambient Intelligence and Humanized Computing, 2020-04-01)
Industry 4.0 is the current industrial revolution and robotics is an important factor for carrying out high dexterity manipulations. However, mechatronic systems are far from human capabilities and sophisticated robotic ...
Modelling stakeholders’ preferences to pinpoint conflicts in the planning of transboundary protected areas
(Land Use Police, 2019-12)
In this paper, we propose a sequentially participative model for planning in transboundary protected areas based on the Analytical Hierarchy Process, Goal Programming and Monte Carlo simulation. The model was developed ...
Changes in cognitive function and in the levels of glycosylated haemoglobin (HbA1c) in older women with type 2 diabetes mellitus subjected to a cardiorespiratory exercise programme
(Sustainability (Switzerland), 2020-06-01)
Ageing and diabetes are recognised as important risk factors for the development of cognitive deterioration. The aim was to analyse the effects of a walking-based training programme on cognitive deterioration and glycosylated ...
Uses and Implementation of Social Media at University: The Case of Schools of Communication in Spain
(Social media and the new academic environment: pedagogical challenges, 2013)
There have been many contributions to scientific literature which have helped develop a theoretical framework in the field of education and Information Technologies. The contributions have come from the educational sciences ...
Game·Tel: An approach to multi-format and multi-device accessible engineering education
(2011 Frontiers in Education Conference (FIE), 2011)
Game·Tel is an open source software system that supports personalized learning, focusing on serious games and simulations, making these and traditional content accessible and adaptive to the student and educational context. ...
La cognición expresiva como experiencia de relación del arte y la ciencia en la educación preuniversitaria
(Artnodes, 2019)
Visual epistemology studies images that are vehicles of knowledge in both art and science. However, there is also plastic thought and knowledge that is meant through diverse objects which we can enjoy and experience in ...
Reflexiones en torno a la noción de arte sonoro y los límites y contextos del grafismo musical
(Arte Individuo y Sociedad, 2020-01)
Este artículo aborda diversas aproximaciones a la categoría de arte sonoro con el fin de cuestionar algunos de los argumentos estéticos e históricos que supuestamente la sustentan. Por una parte, se revisarán algunas ideas ...
La comunicación en el proceso de enseñanza–aprendizaje: su papel en el aula como herramienta educativa
(CAUCE. Revista Internacional de Filologia Comunicacion y sus Didacticas, 2019)
El papel de la comunicación en el proceso de enseñanza-aprendizaje es uno de los principales factores que intervienen en el mundo educativo, tanto dentro como fuera del aula. La educación es, sobre todo, un proceso de ...
Determinants of tourism destination competitiveness in the countries most visited by international tourists: Proposal of a synthetic index
(Tourism Management Perspectives, 2020-01)
Tourism destination competitiveness is a multidimensional concept that is widely studied in the academic literature, but multiple factors make its measurement a difficult task. In this article, we design a synthetic index ...