ListarRESULTADOS DE INVESTIGACIÓN por tema "gamification"
Mostrando ítems 1-20 de 38
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Applications of Gamification in the Context of Higher Education. A Theoretical Approach
(2022)Gamification is a learning technique through which the mechanism of games is transferred to the educational environment. The ultimate aim of gamification is to improve students’ results. In recent years, the union between ... -
El “Breakout EDU” como herramienta clave para la gamificación en la formación inicial de maestros/as
(Edutec, 2019)En este artículo presentamos una estrategia docente de gamificación basada en la elaboración y puesta en práctica de dos breakout educativos. El objetivo principal para llevarla a cabo fue aumentar la motivación y el ... -
Catch the Open! A Gamified Interactive Immersion Into Open Educational Practices for Higher Education Educators
(Frontiers in Psychology, 2022)Open Education (OE) opens up learning opportunities to, potentially, every person in the world. Additionally, it allows teachers, researchers, and practitioners to find, share, reuse, and improve existing resources under ... -
Confinement and exercise: audio-visual strategies against sedentarism
(Teknokultura: Revista de cultura digital y movimientos sociales, 2021)Confinement has exposed the health risks of remote work: sedentary lifestyles, stress, depression, etc. According to a number of studies, these problems can be mitigated by incorporating physical activity into daily routines. ... -
El dibujo de la figura humana "Avatar" como elemento para el desarrollo de la creatividad y aprendizaje a través de la gamificación en educación primaria
(ARDIN: Arte Diseño e Ingeniería, 2016)En el contexto actual donde los cambios tecnológicos y sociales crecen a pasos nunca vistos hasta la fecha la mejora del proceso educativo debe ser una tarea continua. Las nuevas exigencias de la sociedad del conocimiento ... -
Effects of gender and personality differences on students’ perception of game design elements in educational gamification
(Academic Press, 2021)While many studies have reported the effectiveness of gamification in motivating students and making learning more fun, some others have reported contradictory findings regarding the potential of implementing game elements ... -
Emotion in online gamification. A case study with pre-service primary school teachers
(Proceedings - 11th International Conference on Virtual Campus, JICV 2021, 2021)Gamification needs to be applied considering the needs of our students. This research analyses the importance of emotion after accomplishing an online gamified experience with 53 primary school pre-service teachers. After ... -
Empowering Positive Behaviors: A Gamification-Based Approach
(Communications in Computer and Information Science, 2019)Spanish educational laws specify the percentage of a student’s grades that correspond to knowledge, skills, and behavior. In recent years, the percentage assigned to attitudes has grown due to the importance that pedagogues ... -
Enhancing medical translation skills through a gamified experience. Failure or success?
(Panacea. Boletín de Medicina y Traducción, 2020)In this paper, a gamification experience applied to a medical translation class will be presented in order to verify whether it is a success or failure as a way to improve students' skills for the translation of texts of ... -
Estudio cualitativo sobre el uso de la gamificación en Educación Superior para promover la motivación en el alumnado
(Comunicar, 2019)La investigación que se presenta en este trabajo se ha realizado con alumnado de tercer curso del grado en maestro de educación infantil del Centro Universitario “Sagrada Familia” de Úbeda (Adscrito a la Universidad de ... -
Fuzzy Logic Models for Non-Programmed Decision-Making in Personnel Selection Processes Based on Gamification
(Informática, 2018)Non-programmed decision-making is an activity that requires a number of methods to try to capture the rational behaviour of an aspirant in situations of uncertainty. Thus, there is a varied list of attributes, methods, and ... -
Game-Based Learning for Learners With Disabilities-What Is Next? A Systematic Literature Review From the Activity Theory Perspective
(Frontiers in psychology, 2022)The design, implementation, and outcome of game-based learning for learners with disabilities have not been sufficiently examined systematically. Particularly, learner-based and contextual factors, as well as the essential ... -
La gamificación como herramienta para dinamizar la evaluación continua en un máster universitario
(Revista de Estilos de Aprendizaje, 2022)La pandemia del COVID-19 ha evidenciado la necesidad de adoptar estrategias didácticas que permitan acercar el conocimiento a los alumnos a través de un entorno en línea, sacando el máximo provecho a este tipo de enseñanza. ... -
Gamificación, motivación y rendimiento en educación: Una revisión sistemática
(Revista Electrónica Educare, 2022)ntroducción. El propósito de este artículo es revisar la bibliografía que analiza la relación entre gamificación, motivación y aprendizaje y, así, proporcionar ideas pedagógicas y didácticas para ... -
Gamification as Support for Educational Inclusion: The Case of AR-mBot
(Proceedings - 2022 International Conference on Advanced Learning Technologies, ICALT 2022, 2022)Today's education must offer multiple opportunities to address the individual needs of all students. In this context, educational innovation plays an important role in guiding the processes of creating strategies to achieve ... -
Gamification within the english classroom
(INTED2017: 11TH International technology, education and development conference, 2017)This study aims to provide a general overview of gamification, one of the educational methodologies which is currently booming. Firstly, on the one hand, we will commence by defining the concept of gamification while bearing ... -
Gamification, Online Learning and Motivation: A Quantitative and Qualitative Analysis in Higher Education
(Contemporary Educational Technology, 2022)As a motivational teaching practice, gamification does not always work as expected. This paper supports these findings and adds the factor of online teaching analyzing the results of an experiment carried out in an online ... -
Heritage Education of Memory: Gamification to Raise Awareness of the Cultural Heritage of War
(Preprints.org, 2024)This study focuses on the use of gamification, specifically the UrbanGame activity, to enhance heritage education related to the Spanish Civil War bombings in Alicante. The research aims to evaluate the effectiveness of ... -
Heritage Education of Memory: Gamification to Raise Awareness of the Cultural Heritage of War
(Heritage, 2024)This study focused on the use of gamification, specifically the UrbanGame activity, to enhance heritage education related to the bombings of the Spanish Civil War in Alicante. The research aimed to evaluate the effectiveness ... -
Higher Education Students’ Assessments towards Gamification and Sustainability: A Case Study
(Sustainability, 10/2020)Some academics are pushing for teaching staff to implement didactical practices to obtain sustainable behavior. Moreover, a fundamental element of gamification in all educational stages is the noteworthy effect it has on ...