Initial Approach for Construction of a Public Dataset for Emotional Analysis Through Brain-Computer Interfaces and Second Language Platforms
Autor:
Restrepo Rodríguez, Andrés Ovidio
; Ariza Riaño, Maddyzeth
; Gaona-García, Paulo Alonso
; Montenegro Marin, Carlos Enrique
; González-Crespo, Rubén
Fecha:
2023Palabra clave:
Revista / editorial:
IEEE Global Engineering Education Conference, EDUCONCitación:
A. O. R. Rodríguez, M. A. Riaño, P. A. G. Garía, C. E. M. Marín and R. G. Crespo, "Initial Approach for Construction of a Public Dataset for Emotional Analysis Through Brain-Computer Interfaces and Second Language Platforms," 2023 IEEE Global Engineering Education Conference (EDUCON), Kuwait, Kuwait, 2023, pp. 1-7, doi: 10.1109/EDUCON54358.2023.10125173.Tipo de Ítem:
conferenceObjectDirección web:
https://ieeexplore.ieee.org/document/10125173Resumen:
In recent years, the deepening of the role of emotions in education has increased, since it has been shown that emotions influence what we learn and retain, in different areas such as learning a second language. Likewise, the analysis of emotional data in learning environments has been implemented through various methods, such as the collection of vital signs, where brain-computer interfaces provide a means to capture emotional metrics from brain activity. Furthermore, public data sets in this domain are scarce. Consequently, this work presents the initial approach to generate an Emotional Dataset, for emotional analysis based on the collection of emotions, through an Emotiv Insight as a Brain Computer Interface. Also, through the Babbel application for learning second languages. As a result of this study, it will be possible to obtain the general and projected structure for the resulting data set, based on the generated approach.
Este ítem aparece en la(s) siguiente(s) colección(es)
Estadísticas de uso
Año |
2012 |
2013 |
2014 |
2015 |
2016 |
2017 |
2018 |
2019 |
2020 |
2021 |
2022 |
2023 |
2024 |
Vistas |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
114 |
Descargas |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Ítems relacionados
Mostrando ítems relacionados por Título, autor o materia.
-
Emotional characterization of children through a learning environment using learning analytics and AR-Sandbox
Restrepo Rodríguez, Andrés Ovidio; Ariza Riaño, Maddyzeth; Gaona-García, Paulo Alonso; Montenegro-Marin, Carlos Enrique; González-Crespo, Rubén; Wu, Xing (Journal of Ambient Intelligence and Humanized Computing, 03/2020)Identifying emotions experienced by students in a learning environment contributes to measuring the impact when technologies such as augmented reality (AR) are implemented in the educational field. The most frequent methods ... -
Advanced Clustering Techniques for Emotional Grouping in Learning Environments Using an AR-Sandbox
Restrepo Rodríguez, Andrés Ovidio; Ariza Riaño, Maddyzeth; Gaona-García, Paulo Alonso; Montenegro Marin, Carlos Enrique (International Journal of Uncertainty, Fuzziness and Knowledge-Based Systems, 2022)Recently, it has been proven that the emotional aspect directly influences the learning process, so that, based on data mining techniques, this behavior has been sought to be characterized. This has made clustering techniques ... -
Image Classification Methods Applied in Immersive Environments for Fine Motor Skills Training in Early Education
Gaona-García, Paulo Alonso; Montenegro-Marin, Carlos Enrique; Sarría Martínez-Mendivil, Íñigo; Restrepo Rodríguez, Andrés Ovidio; Ariza Riaño, Maddyzeth (International Journal of Interactive Multimedia and Artificial Intelligence (IJIMAI), 12/2019)Fine motor skills allow to carry out the execution of crucial tasks in people's daily lives, increasing their independence and self-esteem. Among the alternatives for working these skills, immersive environments are found ...