Advanced Clustering Techniques for Emotional Grouping in Learning Environments Using an AR-Sandbox
Autor:
Restrepo Rodríguez, Andrés Ovidio
; Ariza Riaño, Maddyzeth
; Gaona-García, Paulo Alonso
; Montenegro Marin, Carlos Enrique
Fecha:
2022Palabra clave:
Revista / editorial:
International Journal of Uncertainty, Fuzziness and Knowledge-Based SystemsCitación:
Rodriguez, A. O. R., Riaño, M. A., García, P. A. G., & Marín, C. E. M. (2022). Advanced Clustering Techniques for Emotional Grouping in Learning Environments Using an AR-Sandbox. International Journal of Uncertainty, Fuzziness and Knowledge-Based Systems, 30(03), 427-442.Tipo de Ítem:
Articulo Revista IndexadaResumen:
Recently, it has been proven that the emotional aspect directly influences the learning process, so that, based on data mining techniques, this behavior has been sought to be characterized. This has made clustering techniques become one of the most used techniques for this purpose. However, studies where emotional data obtained from a person's brain activity are used, are rare. For this reason, the present study aims to implement and compare advanced clustering techniques based on emotional metrics obtained through Brain-Computer Interfaces, captured in an AR-Sandbox, which fulfills the role of a learning environment. The evaluation of these techniques is carried out using internal criteria such as silhouette coefficient, Composed Density Between and within, Calinski-Harabasz and other statistical measures. When carrying out this study, it was obtained as a result that, the Density-Based Spatial Clustering of Application with Noise and Density-Based Hierarchical Spatial Clustering of Noisy Applications algorithms as the Density-based clustering methods, presented a better level of well-separation, cohesion and compaction, in comparison to the rest of the techniques implemented.
Este ítem aparece en la(s) siguiente(s) colección(es)
Estadísticas de uso
Año |
2012 |
2013 |
2014 |
2015 |
2016 |
2017 |
2018 |
2019 |
2020 |
2021 |
2022 |
2023 |
2024 |
Vistas |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
36 |
89 |
Descargas |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Ítems relacionados
Mostrando ítems relacionados por Título, autor o materia.
-
Emotional characterization of children through a learning environment using learning analytics and AR-Sandbox
Restrepo Rodríguez, Andrés Ovidio; Ariza Riaño, Maddyzeth; Gaona-García, Paulo Alonso; Montenegro-Marin, Carlos Enrique; González-Crespo, Rubén; Wu, Xing (Journal of Ambient Intelligence and Humanized Computing, 03/2020)Identifying emotions experienced by students in a learning environment contributes to measuring the impact when technologies such as augmented reality (AR) are implemented in the educational field. The most frequent methods ... -
Initial Approach for Construction of a Public Dataset for Emotional Analysis Through Brain-Computer Interfaces and Second Language Platforms
Restrepo Rodríguez, Andrés Ovidio; Ariza Riaño, Maddyzeth; Gaona-García, Paulo Alonso; Montenegro Marin, Carlos Enrique; González-Crespo, Rubén (IEEE Global Engineering Education Conference, EDUCON, 2023)In recent years, the deepening of the role of emotions in education has increased, since it has been shown that emotions influence what we learn and retain, in different areas such as learning a second language. Likewise, ... -
Image Classification Methods Applied in Immersive Environments for Fine Motor Skills Training in Early Education
Gaona-García, Paulo Alonso; Montenegro-Marin, Carlos Enrique; Sarría Martínez-Mendivil, Íñigo; Restrepo Rodríguez, Andrés Ovidio; Ariza Riaño, Maddyzeth (International Journal of Interactive Multimedia and Artificial Intelligence (IJIMAI), 12/2019)Fine motor skills allow to carry out the execution of crucial tasks in people's daily lives, increasing their independence and self-esteem. Among the alternatives for working these skills, immersive environments are found ...