Mostrando ítems 15-34 de 44

    • Efficient Gated Convolutional Recurrent Neural Networks for Real-Time Speech Enhancement 

      Fazal-E -Wahab; Ye, Zhongfu; Saleem, Nasir; Ali, Hamza (International Journal of Interactive Multimedia and Artificial Intelligence, 05/2023)
      Deep learning (DL) networks have grown into powerful alternatives for speech enhancement and have achieved excellent results by improving speech quality, intelligibility, and background noise suppression. Due to high ...
    • Graffiti Identification System Using Low-Cost Sensors 

      García García, Miguel; González Arrieta, María Angélica; Rodríguez González, Sara; Márquez-Sánchez, Sergio; Da Silva Ramos, Carlos Fernando (International Journal of Interactive Multimedia and Artificial Intelligence, 05/2023)
      This article introduces the possibility of studying graffiti using a colorimeter developed with Arduino hardware technology according to the Do It Yourself (DIY) philosophy. Through the obtained Red Green Blue (RGB) data ...
    • GRASE: Granulometry Analysis with Semi Eager Classifier to Detect Malware 

      Deore, Mahendra; Tarambale, Manoj; Raja Kumar, Jambi Ratna; Sakhare, Sachin (International Journal of Interactive Multimedia and Artificial Intelligence, 12/2023)
      Technological advancement in communication leading to 5G, motivates everyone to get connected to the internet including ‘Devices’, a technology named Web of Things (WoT). The community benefits from this large-scale network ...
    • How Does the Visualization Technique Affect the Design Process? Using Sketches, Real Products and Virtual Models to Test the User’s Emotional Response 

      Alonso-García, María; Palacios-Ibáñez, Almudena; de-Cózar-Macías, Óscar D.; Marín-Granados, Manuel D. (International Journal of Interactive Multimedia and Artificial Intelligence, 01/2024)
      Testing products during the design process can help design teams anticipate user needs and predict a positive emotional response. Emerging technologies, e.g., Virtual Reality (VR), allow designers to test products in a ...
    • Improvement of Academic Analytics Processes Through the Identification of the Main Variables Affecting Early Dropout of First-Year Students in Technical Degrees. A Case Study 

      Llauró, A.; Fonseca, David; Villegas, E.; Aláez, M.; Romero, S. (International Journal of Interactive Multimedia and Artificial Intelligence, 06/2023)
      The field of research on the phenomenon of university dropout and the factors that promote it is of the utmost relevance, especially in the current context of the Covid-19 pandemic. Students who have started degrees in the ...
    • Improving Retrieval Performance of Case Based Reasoning Systems by Fuzzy Clustering 

      Saadi, F.; Atmani, Baghdad; Henni, F. (International Journal of Interactive Multimedia and Artificial Intelligence, 07/2023)
      Case-based reasoning (CBR), which is a classical reasoning methodology, has been put to use. Its application has allowed significant progress in resolving problems related to the diagnosis, therapy, and prediction of ...
    • KoopaML: A Graphical Platform for Building Machine Learning Pipelines Adapted to Health Professionals 

      García-Peñalvo, Francisco; Vázquez-Ingelmo, Andrea; García-Holgado, Alicia; Sampedro-Gómez, Jesús; Sánchez-Puente, Antonio; Vicente-Palacios, Víctor; Dorado-Díaz, P. Ignacio; Sánchez, Pedro L. (International Journal of Interactive Multimedia and Artificial Intelligence (IJIMAI), 01/2023)
      Machine Learning (ML) has extended its use in several domains to support complex analyses of data. The medical field, in which significant quantities of data are continuously generated, is one of the domains that can benefit ...
    • Large Language Models for in Situ Knowledge Documentation and Access With Augmented Reality 

      Izquierdo-Domenech, Juan; Linares-Pellicer, Jordi; Ferri-Molla, Isabel (International Journal of Interactive Multimedia and Artificial Intelligence, 09/2023)
      Augmented reality (AR) has become a powerful tool for assisting operators in complex environments, such as shop floors, laboratories, and industrial settings. By displaying synthetic visual elements anchored in real ...
    • Longitudinal Segmented Analysis of Internet Usage and Well-Being Among Older Adults 

      Cervantes, Alejandro; Quintana, David; Saez, Yago; Isasi, Pedro (International Journal of Interactive Multimedia and Artificial Intelligence (IJIMAI), 05/2022)
      The connection between digital literacy and the three core dimensions of psychological well-being is not yet well understood, and the evidence is controversial. We analyzed a sample of 2,314 individuals, aged 50 years and ...
    • Machine Learning for Financial Prediction Under Regime Change Using Technical Analysis: A Systematic Review 

      Suárez-Cetrulo, Andrés L.; Quintana, David; Cervantes, Alejandro (International Journal of Interactive Multimedia and Artificial Intelligence, 06/2023)
      Recent crises, recessions and bubbles have stressed the non-stationary nature and the presence of drastic structural changes in the financial domain. The most recent literature suggests the use of conventional machine ...
    • Measuring the Difference Between Pictures From Controlled and Uncontrolled Sources to Promote a Destination. A Deep Learning Approach 

      Diaz-Pacheco, Angel; Álvarez-Carmona, Miguel A.; Rodríguez-González, Ansel Y.; Carlos, Hugo; Aranda, Ramón (International Journal of Interactive Multimedia and Artificial Intelligence, 10/2023)
      Promoting a destination is a major task for Destination Marketing Organizations (DMOs). Although DMOs control, to some extent, the information presented to travelers (controlled sources), there are other different sources ...
    • Modulating the Gameplay Challenge Through Simple Visual Computing Elements: A Cube Puzzle Case Study 

      Ribelles, Jose; Lopez, Angeles; Traver, V. Javier (International Journal of Interactive Multimedia and Artificial Intelligence (IJIMAI), 05/2022)
      Positive player’s experiences greatly rely on a balanced gameplay where the game difficulty is related to player’s skill. Towards this goal, the gameplay can be modulated to make it easier or harder. In this work, a ...
    • OBOE: an Explainable Text Classification Framework 

      del Águila Escobar, Raúl A.; Suárez-Figueroa, Mari Carmen; Fernández-López, Mariano (International Journal of Interactive Multimedia and Artificial Intelligence (IJIMAI), 11/2022)
      Explainable Artificial Intelligence (XAI) has recently gained visibility as one of the main topics of Artificial Intelligence research due to, among others, the need to provide a meaningful justification of the reasons ...
    • Optimal Target-Oriented Knowledge Transportation For Aspect-Based Multimodal Sentiment Analysis 

      Zhang, Linhao; Jin, Li; Xu, Guangluan; Li, Xiaoyu; Sun, Xian; Zhang, Zequn; Zhang, Yanan; Li, Qui (International Journal of Interactive Multimedia and Artificial Intelligence (IJIMAI), 02/2024)
      Aspect-based multimodal sentiment analysis under social media scenario aims to identify the sentiment polarities of each aspect term, which are mentioned in a piece of multimodal user-generated content. Previous approaches ...
    • PeopleNet: A Novel People Counting Framework for Head-Mounted Moving Camera Videos 

      Tomar, A.; Kumar, S.; Pant, B. (International Journal of Interactive Multimedia and Artificial Intelligence, 04/2023)
      Traditional crowd counting (optical flow or feature matching) techniques have been upgraded to deep learning (DL) models due to their lack of automatic feature extraction and low-precision outcomes. Most of these models ...
    • Platform for Improving the User Experience in the Creation of Educational Multiplayer Video Games 

      Sánchez-Canella, Fernando; Pascual-Espada, Jordán; Cid-Rico, Irene (International Journal of Interactive Multimedia and Artificial Intelligence (IJIMAI), 03/2024)
      Students’ motivation is one of the factors that directly affect academic performance. In recent years, teachers are looking for ways to motivate students during their training period. For example, making use of slides, ...
    • Reliability of IBM’s Public Quantum Computers 

      Pérez-Antón, Raquel; Corbi, Alberto; López-Sánchez, José Ignacio; Burgos, Daniel (International Journal of Interactive Multimedia and Artificial Intelligence, 04/2023)
      One of the challenges of the current ecosystem of quantum computers (QC) is the stabilization of the coherence associated with the entanglement of the states of their inner qubits. In this empirical study, we monitor the ...
    • Requirements for User Experience Management - A Tertiary Study 

      Hinderks, Andreas; Domínguez Mayo, Francisco José; Escalona, María José; Thomaschewski, Jörg (International Journal of Interactive Multimedia and Artificial Intelligence, 01/2024)
      Today’s users expect to be able to interact with the products they own without much effort and also want to be excited about them. The development of a positive user experience must therefore be managed. We understand ...
    • Reversible Image Watermarking Using Modified Quadratic Difference Expansion and Hybrid Optimization Technique 

      Lakshmi, H. R.; Borra, Surekha (International Journal of Interactive Multimedia and Artificial Intelligence, 08/2023)
      With increasing copyright violation cases, watermarking of digital images is a very popular solution for securing online media content. Since some sensitive applications require image recovery after watermark extraction, ...
    • Spatial-Aware Multi-Level Parsing Network for Human-Object Interaction 

      Su, Zhan; Yu, Ruiyun; Zou, Shihao; Guo, Bingyang; Cheng, Li (International Journal of Interactive Multimedia and Artificial Intelligence, 06/2023)
      Human-Object Interaction (HOI) detection focuses on human-centered visual relationship detection, which is a challenging task due to the complexity and diversity of image content. Unlike most recent HOI detection works ...