• A design process for balanced educational video games with collaborative activities 

      Padilla-Zea, Natalia ; Medina Medina, Nuria; Gutiérrez Vela, Francisco L; López-Arcos, José R; Paderewski-Rodríguez, Patricia; González González, Carina S (Dyna, 2015)
      The efficiency of educational video games could be improved through the use of a specific development method that allows them to keep both their educational and recreational goals and maintains their playability. Accordingly, ...
    • I Congreso Español de Videojuegos 2022 

      González Calero, Pedro Antonio; Gómez Martín, Marco Antonio; Gómez Martín, Pedro Pablo; Gutiérrez Manjón, Sergio; Gutiérrez Sánchez, Pablo; Peinado, Federico; Sánchez-Ruiz Granados, Antonio; Barbancho, Isabel; Blanco Bueno, Carlos; Botella Nicolás, Ana María; Chover, Miguel; Díaz Álvarez, Josefa; Echeverría, Jorge; Fernández Leiva, Antonio J.; Fernández Ruiz, Marta; Gallego-Durán, Francisco; García Sánchez, Pablo; Gutiérrez Vela, Francisco L; Lara-Cabrera, Raúl; León, Carlos; Moreno, Jorge L.; Lozano Muñoz, Alejandro; Mayor, Jesús; Medina Medina, Nuria; Mejías-Climent, Laura; Mora, Antonio M; Munarriz, Jaime; Patow, Gustavo A.; Sagredo-Olivenza, Ismael; Salinas, María-José; Sanchez I. Peris, Francesc Josep; Sánchez-Ruiz, Antonio A; Shliakhovchuk, Elena; Tejada, Jesus (CEUR Workshop Proceedings, 2022)
      {Resumen no disponible]
    • Introducing an interactive story in a geolocalized experience 

      López-Arcos, José R; Gutiérrez Vela, Francisco L; Padilla-Zea, Natalia ; Paderewski-Rodríguez, Patricia; Medina Medina, Nuria (ACM International Conference Proceeding Series, Interaccion 2017, 2017)
      Pervasive games are one of the types of gaming experiences that currently causes the most impact on players. They break the usual environment of the game in a spatial, temporal or social dimension. The integration of the ...
    • Living-UGR: Una aventura gráca geolocalizada para difundir el patrimonio de la Universidad de Granada 

      Medina Medina, Nuria; Mora, Antonio M; López-Arcos, Rafael; García-Sánchez, Pablo; Gutiérrez, Francisco Luis; Paderewski-Rodríguez, Patricia; Padilla-Zea, Natalia (CEUR Workshop Proceedings, 06/2016)
      El presente art´ıculo describe una aplicaci´on para dispositivos m´oviles desarrollada en el marco de un proyecto de investigaci´on cuyo objetivo es fomentar las visitas al patrimonio, tanto cultural como acad´emico y ...
    • Modelo para la integración de procesos educativos en una aventura gráfica 

      Medina Medina, Nuria; Paderewski-Rodríguez, Patricia; Padilla-Zea, Natalia ; López-Arcos, Rafael; Gutiérrez Vela, Francisco L (2018)
      La aventura gráfica es un género de videojuego que expone de forma controlada un conjunto de desafíos, requiriendo para su resolución capacidad exploratoria, de predicción y toma de decisiones. Laestructura dinámica de su ...
    • PLAGER-VG: platform for managing educational multiplayer video games 

      Padilla-Zea, Natalia ; Medina Medina, Nuria; Gutiérrez Vela, Francisco L; Paderewski-Rodríguez, Patricia; Collazos, Cesar A (Multimedia Tools and Applications, 01/2018)
      Information and communication technologies, in general, and multimedia systems, in particular, are currently incorporated into the learning processes with certain normality. Furthermore, the scientific community agrees ...
    • The graphic adventure as an instrument to assist comprehensive reading 

      Medina Medina, Nuria; Paderewski-Rodríguez, Patricia; Padilla-Zea, Natalia ; López-Arcos, Rafael; Gutiérrez, Francisco Luis (ACM International Conference Proceeding Series, Interaccion 2017, 09/2017)
      Video games are interactive applications aimed at entertainment that, practically since its inception, has been tested in order to exploit their properties in other areas. In this line, the educational extrapolation has ...