ListarUNIR REVISTAS por tema "gamification"
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Aprendizaje autorregulado y gamificación en educación superior: propuesta de un modelo de análisis
(Revista Española de Pedagogía, 05/2021)El objetivo del presente trabajo es proponer un modelo conceptual que relacione la influencia de un contexto gamificado sobre los aspectos relacionados con la autorregulación en el aprendizaje. Si bien la literatura sobre ... -
Comparison between Famous Game Engines and Eminent Games
(International Journal of Interactive Multimedia and Artificial Intelligence (IJIMAI), 09/2016)Nowadays game engines are imperative for building 3D applications and games. This is for the reason that the engines appreciably reduce resources for employing obligatory but intricate utilities. This paper elucidates about ... -
Exploring the Benefits of Using Gamification and Videogames for Physical Exercise: a Review of State of Art
(International Journal of Interactive Multimedia and Artificial Intelligence (IJIMAI), 09/2018)There is a lack of motivation in children and adolescents to do physical exercise and at the same time a worldwide obesity epidemic. Gamification and active videogames can be used to increase the motivation of young people, ... -
Gamification, Social Networks and Sustainable Environments
(International Journal of Interactive Multimedia and Artificial Intelligence (IJIMAI), 12/2013)Intelligent environments and ambient intelligence enabled systems provide means to gather rich information from both environments and its users. With the help of such systems, it is possible to foster communities of ambient ... -
Jugar correctamente: validación empírica de la escala Gamertype para el aprendizaje basado en juegos en la educación superior
(Revista Española de Pedagogía, 2024)El interés creciente por la aplicación de diseños gamificados en la educación superior se ve cuestionado por un nivel de aceptación desigual de los alumnos. Cada jugador siente atracción por el juego por distintos motivos ... -
Platform for Improving the User Experience in the Creation of Educational Multiplayer Video Games
(International Journal of Interactive Multimedia and Artificial Intelligence (IJIMAI), 03/2024)Students’ motivation is one of the factors that directly affect academic performance. In recent years, teachers are looking for ways to motivate students during their training period. For example, making use of slides, ... -
Procedural Content Generation for Real-Time Strategy Games
(International Journal of Interactive Multimedia and Artificial Intelligence (IJIMAI)i, 03/2015)Videogames are one of the most important and profitable sectors in the industry of entertainment. Nowadays, the creation of a videogame is often a large-scale endeavor and bears many similarities with, e.g., movie production. ... -
Social Seducement: Empowering Social Economy Entrepreneurship. The Training Approach
(International Journal of Interactive Multimedia and Artificial Intelligence (IJIMAI), 12/2019)Long-term unemployment is a persistent problem in Europe, following the economic crisis suffered in 2008. This situation reveals self-employment as a good option for becoming re-involved in the working life. In this context, ...