Gamification, Social Networks and Sustainable Environments
Tipo de Ítem:article
Intelligent environments and ambient intelligence enabled systems provide means to gather rich information from both environments and its users. With the help of such systems, it is possible to foster communities of ambient intelligence systems with community driven knowledge, which is created by individual actions and setups in each of the environments. Such arrangements provides the potential to build systems that promote better practices and more efficient and sustainable environments by promoting the community best examples and engaging users to adopt and develop proactive behaviors to improve their standings in the community. This work aims to use knowledge from communities of intelligent environments to their own benefit. The approach presented in this work uses information from different environments, ranking them according to their sustainability assessment. Recommendations are then computed using similarity and clustering functions ranking users and environments, updating their previous records and launching new recommendations in the process. Gamification concepts are used in order to keep users motivation and engage them actively to produce better results in terms of sustainability
Ficheros en el ítem
Este ítem aparece en la(s) siguiente(s) colección(es)
Estadísticas de uso
Mostrando ítems relacionados por Título, autor o materia.
Silva, Fábio; Analide, Cesar; Novais, Paulo (International Journal of Interactive Multimedia and Artificial Intelligence (IJIMAI), 12/2014)Road traffic is a problem which is increasing in cities with large population. Unrelated to this fact the number of portable and wearable devices has also been increasing throughout the population of most countries. With ...
Tammaro, Anna Maria; Ciancio, Laura; de Rosa, Rosanna; Pantò, Eleonora; Nascimbeni, Fabio (1) (Communications in Computer and Information Science, IRCDL 2017, 2017)Open Education strategies, and specifically MOOC (Massive Open Online Courses) and OER (Open Educational Resources), play an important role in supporting policies for educational innovation, lifelong learning, and, more ...
Development of the HIV360 international core set of outcome measures for adults living with HIV: A consensus process Marques-Gomes, João; Salt, Matthew J.; Pereira-Neto, Rita; Barteldes, Franca S.; Gouveia-Barros, Vera; Carvalho, Alexandre; d’Arminio-Monforte, Antonella; De-la-Torre-Rosas, Alethse; Harris, Amy; Esteves, Catarina; Maor, Carcom; Mora, Cristina; Oliveira, Carla; Sousa, Cristina; Richman, Douglas D.; Martinez, Esteban; Cota-Medeiros, Fábio; Gramacho, Filipa; Behrens, Georg M. N.; Gonçalves, Graça; Farinha, Helena; Nabais, Isabel; Vaz-Pinto, Inês; Sierra-Madero, Juan; Sousa-Gago, Joaquim; Thornhill, John; Vera, José; Erceg-Tusek, Maja; Tavares, Margarida; Vasconcelos, Miguel; Fernandes, Nuno; Gianotti, Nicola; Langebeek, Nienke; Anjos, Paulo; Couto, Raquel; Fernandes, Ricardo; Rajasuriar, Reena; Serrão, Rosário; Watson, Shaun; Branco, Teresa; Teixeira, Tiago; Soriano, Vicente (1) (John Wiley and Sons Inc, 2021)Objectives: HIV outcomes centre primarily around clinical markers with limited focus on patient-reported outcomes. With a global trend towards capturing the outcomes that matter most to patients, there is agreement that ...