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    • Revista IJIMAI
    • 2016
    • vol. 4, nº 1, september 2016
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    • 2016
    • vol. 4, nº 1, september 2016
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    Comparison between Famous Game Engines and Eminent Games

    Autor: 
    Mishra, Prerna
    ;
    Shrawankar, Urmila
    Fecha: 
    09/2016
    Palabra clave: 
    software; gamification; cloud computing; GPGPU; games; IJIMAI
    Tipo de Ítem: 
    article
    URI: 
    https://reunir.unir.net/handle/123456789/11616
    DOI: 
    http://doi.org/10.9781/ijimai.2016.4113
    Dirección web: 
    https://ijimai.org/journal/bibcite/reference/2558
    Open Access
    Resumen:
    Nowadays game engines are imperative for building 3D applications and games. This is for the reason that the engines appreciably reduce resources for employing obligatory but intricate utilities. This paper elucidates about a game engine, popular games developed by these engines and its foremost elements. It portrays a number of special kinds of contemporary game developed by engines in the way of their aspects, procedure and deliberates their stipulations with comparison.
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    Nombre: ijimai20164_1_13_pdf_63301.pdf
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