Gamification in technology and design areas: a teaching innovation project in a fully online environment
Autor:
Padilla-Zea, Natalia
; Verdú, Elena
; Baena-Gallé, Roberto
Fecha:
2024Palabra clave:
Revista / editorial:
Entertainment ComputingCitación:
Natalia, P. Z., Elena, V., & Roberto, B. G. (2024). Gamification in technology and design areas: A teaching innovation project in a fully online environment. Entertainment Computing, 51, 100728.Tipo de Ítem:
Articulo Revista IndexadaResumen:
Gallifantes and motivation’ is a teaching innovation project intended to foster students to participate in the university online campus of UNIR, a fully online university. Although students at UNIR are used to studying in an online independent way, it is well known that having a learning community and a confident-based relationship with mates enhance learning results. Intended to promote a lively interaction between students, both in the forums and in synchronous lessons, this teaching innovation project proposes gallifantes-rewarded actions during the semester in a competitive run. The 4 students with the highest numbers of gallifantes obtain 0.25, 0.5, 0.75 and 1 additional points in the final grade. In this paper, we present the different approaches followed in 3 subjects in the areas of technology and design, having a total number of 114 active students and 1164 gallifantes rewarded. The students answered a survey at the end of the process. As a conclusion, most of them supports the initiative, obtaining good results in satisfaction, motivation and engagement, while also suggesting improvement opportunities.
Este ítem aparece en la(s) siguiente(s) colección(es)
Estadísticas de uso
| Año |
| 2012 |
| 2013 |
| 2014 |
| 2015 |
| 2016 |
| 2017 |
| 2018 |
| 2019 |
| 2020 |
| 2021 |
| 2022 |
| 2023 |
| 2024 |
| 2025 |
| Vistas |
| 0 |
| 0 |
| 0 |
| 0 |
| 0 |
| 0 |
| 0 |
| 0 |
| 0 |
| 0 |
| 0 |
| 0 |
| 0 |
| 82 |
| Descargas |
| 0 |
| 0 |
| 0 |
| 0 |
| 0 |
| 0 |
| 0 |
| 0 |
| 0 |
| 0 |
| 0 |
| 0 |
| 0 |
| 0 |
Ítems relacionados
Mostrando ítems relacionados por Título, autor o materia.
-
Semiautomatic Grading of Short Texts for Open Answers in Higher Education
de-la-Fuente-Valentín, Luis ; Verdú, Elena ; Padilla-Zea, Natalia ; Villalonga, Claudia; Blanco Valencia, Xiomara Patricia ; Baldiris, Silvia (Communications in Computer and Information Science, 2022)Grading student activities in online courses is a time-expensive task, especially with a high number of students in the course. To avoid a bottleneck in the continuous evaluation process, quizzes with multiple choice ... -
Social seducement: towards the foundations for a pedagogical model
Padilla-Zea, Natalia ; Aceto, Stefania ; Burgos, Daniel (Ingeniería Solidaria, 01/2017)Introduction: Social Seducement is a project intended to ease the re-entry of long-term unemployed people into society by involving them in the development of a social economy enterprise. This goal will be reached by giving ... -
The graphic adventure as an instrument to assist comprehensive reading
Medina Medina, Nuria; Paderewski-Rodríguez, Patricia; Padilla-Zea, Natalia ; López-Arcos, Rafael; Gutiérrez, Francisco Luis (ACM International Conference Proceeding Series, Interaccion 2017, 09/2017)Video games are interactive applications aimed at entertainment that, practically since its inception, has been tested in order to exploit their properties in other areas. In this line, the educational extrapolation has ...





