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Gamification in technology and design areas: a teaching innovation project in a fully online environment
| dc.contributor.author | Padilla-Zea, Natalia | |
| dc.contributor.author | Verdú, Elena | |
| dc.contributor.author | Baena-Gallé, Roberto | |
| dc.date | 2024 | |
| dc.date.accessioned | 2025-07-28T15:37:32Z | |
| dc.date.available | 2025-07-28T15:37:32Z | |
| dc.identifier.citation | Natalia, P. Z., Elena, V., & Roberto, B. G. (2024). Gamification in technology and design areas: A teaching innovation project in a fully online environment. Entertainment Computing, 51, 100728. | es_ES |
| dc.identifier.uri | https://reunir.unir.net/handle/123456789/18152 | |
| dc.description.abstract | Gallifantes and motivation’ is a teaching innovation project intended to foster students to participate in the university online campus of UNIR, a fully online university. Although students at UNIR are used to studying in an online independent way, it is well known that having a learning community and a confident-based relationship with mates enhance learning results. Intended to promote a lively interaction between students, both in the forums and in synchronous lessons, this teaching innovation project proposes gallifantes-rewarded actions during the semester in a competitive run. The 4 students with the highest numbers of gallifantes obtain 0.25, 0.5, 0.75 and 1 additional points in the final grade. In this paper, we present the different approaches followed in 3 subjects in the areas of technology and design, having a total number of 114 active students and 1164 gallifantes rewarded. The students answered a survey at the end of the process. As a conclusion, most of them supports the initiative, obtaining good results in satisfaction, motivation and engagement, while also suggesting improvement opportunities. | es_ES |
| dc.language.iso | eng | es_ES |
| dc.publisher | Entertainment Computing | es_ES |
| dc.relation.ispartofseries | ;vol. 51 | |
| dc.relation.uri | https://www.sciencedirect.com/science/article/abs/pii/S187595212400096X?via%3Dihub | es_ES |
| dc.rights | restrictedAccess | es_ES |
| dc.subject | gamification | es_ES |
| dc.subject | engineering education | es_ES |
| dc.subject | engagement | es_ES |
| dc.subject | educational technology | es_ES |
| dc.subject | higher education | es_ES |
| dc.subject | motivation | es_ES |
| dc.title | Gamification in technology and design areas: a teaching innovation project in a fully online environment | es_ES |
| dc.type | Articulo Revista Indexada | es_ES |
| reunir.tag | ~OPU | es_ES |
| dc.identifier.doi | 10.1016/j.entcom.2024.100728 |
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