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dc.contributor.authorPadilla-Zea, Natalia
dc.contributor.authorVerdú, Elena
dc.contributor.authorBaena-Gallé, Roberto
dc.date2024
dc.date.accessioned2025-07-28T15:37:32Z
dc.date.available2025-07-28T15:37:32Z
dc.identifier.citationNatalia, P. Z., Elena, V., & Roberto, B. G. (2024). Gamification in technology and design areas: A teaching innovation project in a fully online environment. Entertainment Computing, 51, 100728.es_ES
dc.identifier.urihttps://reunir.unir.net/handle/123456789/18152
dc.description.abstractGallifantes and motivation’ is a teaching innovation project intended to foster students to participate in the university online campus of UNIR, a fully online university. Although students at UNIR are used to studying in an online independent way, it is well known that having a learning community and a confident-based relationship with mates enhance learning results. Intended to promote a lively interaction between students, both in the forums and in synchronous lessons, this teaching innovation project proposes gallifantes-rewarded actions during the semester in a competitive run. The 4 students with the highest numbers of gallifantes obtain 0.25, 0.5, 0.75 and 1 additional points in the final grade. In this paper, we present the different approaches followed in 3 subjects in the areas of technology and design, having a total number of 114 active students and 1164 gallifantes rewarded. The students answered a survey at the end of the process. As a conclusion, most of them supports the initiative, obtaining good results in satisfaction, motivation and engagement, while also suggesting improvement opportunities.es_ES
dc.language.isoenges_ES
dc.publisherEntertainment Computinges_ES
dc.relation.ispartofseries;vol. 51
dc.relation.urihttps://www.sciencedirect.com/science/article/abs/pii/S187595212400096X?via%3Dihubes_ES
dc.rightsrestrictedAccesses_ES
dc.subjectgamificationes_ES
dc.subjectengineering educationes_ES
dc.subjectengagementes_ES
dc.subjecteducational technologyes_ES
dc.subjecthigher educationes_ES
dc.subjectmotivationes_ES
dc.titleGamification in technology and design areas: a teaching innovation project in a fully online environmentes_ES
dc.typeArticulo Revista Indexadaes_ES
reunir.tag~OPUes_ES
dc.identifier.doi10.1016/j.entcom.2024.100728


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