Mostrando ítems 1-20 de 35

    • Ethical Implications and Principles of Using Artificial Intelligence Models in the Classroom: A Systematic Literature Review 

      Tang, Lin; Su, Yu-Sheng (International Journal of Interactive Multimedia and Artificial Intelligence (IJIMAI), 03/2024)
      The increasing use of artificial intelligence (AI) models in the classroom not only brings a large number of benefits, but also has a variety of ethical implications. To provide effective education, it is now necessary to ...
    • Evaluating ChatGPT-Generated Linear Algebra Formative Assessments 

      Rigaud Téllez, Nelly; Rayón Villela, Patricia; Blanco Bautista, Roberto (International Journal of Interactive Multimedia and Artificial Intelligence (IJIMAI), 03/2024)
      This research explored Large Language Models potential uses on formative assessment for mathematical problem-solving process. The study provides a conceptual analysis of feedback and how the use of these models is related ...
    • A Trustworthy Automated Short-Answer Scoring System Using a New Dataset and Hybrid Transfer Learning Method 

      Maslim, Martinus; Wang, Hei-Chia; Putra, Cendra Devayana; Prabowo, Yulius Denny (International Journal of Interactive Multimedia and Artificial Intelligence (IJIMAI), 03/2024)
      To measure the quality of student learning, teachers must conduct evaluations. One of the most efficient modes of evaluation is the short answer question. However, there can be inconsistencies in teacher-performed manual ...
    • Generative Artificial Intelligence in Product Design Education: Navigating Concerns of Originality and Ethics 

      Bartlett, Kristin A.; Camba, Jorge D. (International Journal of Interactive Multimedia and Artificial Intelligence (IJIMAI), 03/2024)
      Image-generative artificial intelligence (AI) is increasingly being used in the product design process. In this paper, we present examples of how it is being used and discuss the possibilities of how applications may evolve ...
    • Virtual Reality and Language Models, a New Frontier in Learning 

      Izquierdo-Domenech, Juan; Linares-Pellicer, Jordi; Ferri-Molla, Isabel (International Journal of Interactive Multimedia and Artificial Intelligence (IJIMAI), 03/2024)
      The proposed research introduces an innovative Virtual Reality (VR) and Large Language Model (LLM) architecture to enhance the learning process across diverse educational contexts, ranging from school to industrial settings. ...
    • Can Generative AI Solve Geometry Problems? Strengths and Weaknesses of LLMs for Geometric Reasoning in Spanish 

      Parra, Verónica; Sureda, Patricia; Corica, Ana; Schiaffino, Silvia; Godoy, Daniela (International Journal of Interactive Multimedia and Artificial Intelligence (IJIMAI), 03/2024)
      Generative Artificial Intelligence (AI) has emerged as a disruptive technology that is challenging traditional teaching and learning practices. Question-answering in natural language fosters the use of chatbots, such as ...
    • A Cybernetic Perspective on Generative AI in Education: From Transmission to Coordination 

      Griffiths, Dai; Frías-Martínez, Enrique; Tlili, Ahmed; Burgos, Daniel (International Journal of Interactive Multimedia and Artificial Intelligence (IJIMAI), 03/2024)
      The recent sudden increase in the capabilities of Large Language Models (LLMs), and generative AI in general, has astonished education professionals and learners. In formulating a response to these developments, educational ...
    • Generative Artificial Intelligence in Education: From Deceptive to Disruptive 

      Alier, Marc; García-Peñalvo, Francisco; Camba, Jorge D. (International Journal of Interactive Multimedia and Artificial Intelligence (IJIMAI), 03/2024)
      Generative Artificial Intelligence (GenAI) has emerged as a promising technology that can create original content, such as text, images, and sound. The use of GenAI in educational settings is becoming increasingly popular ...
    • What Drives IoT-Based Smart Pet Appliances Usage Intention? The Perspective of the Unified Theory of Acceptance and Use of Technology Model 

      Chen, Chia-Chen; Lin, Chia-Pei (International Journal of Interactive Multimedia and Artificial Intelligence (IJIMAI), 03/2024)
      The advancement of IOT (Internet of Things) has facilitated the development of smart pet appliances, and the market for these products has growing rapidly, this study seeks to identify key factors for pet owner adoption ...
    • Evaluating the Impact of Pumping on Groundwater Level Prediction in the Chuoshui River Alluvial Fan Using Artificial Intelligence Techniques 

      Su, Yu-Sheng; Hu, Yu-Cheng; Wu, Yun-Chin; Lo, Ching-Teng (International Journal of Interactive Multimedia and Artificial Intelligence (IJIMAI), 04/2024)
      Over the past decade, excessive groundwater extraction has been the leading cause of land subsidence in Taiwan's Chuoshui River Alluvial Fan (CRAF) area. To effectively manage and monitor groundwater resources, assessing ...
    • OBOE: an Explainable Text Classification Framework 

      del Águila Escobar, Raúl A.; Suárez-Figueroa, Mari Carmen; Fernández-López, Mariano (International Journal of Interactive Multimedia and Artificial Intelligence (IJIMAI), 06/2024)
      Explainable Artificial Intelligence (XAI) has recently gained visibility as one of the main topics of Artificial Intelligence research due to, among others, the need to provide a meaningful justification of the reasons ...
    • Chatbot-Based Learning Platform for SQL Training 

      Balderas, Antonio; Baena-Pérez, Rubén; Person, Tatiana; Mota, José Miguel; Ruiz-Rube, Iván (International Journal of Interactive Multimedia and Artificial Intelligence (IJIMAI), 06/2024)
      Learning the SQL language for working with relational databases is a fundamental subject for future computer engineers. However, in distance learning contexts or unexpected situations like the COVID-19 pandemic, where ...
    • Modulating the Gameplay Challenge Through Simple Visual Computing Elements: A Cube Puzzle Case Study 

      Ribelles, Jose; Lopez, Angeles; Traver, V. Javier (International Journal of Interactive Multimedia and Artificial Intelligence (IJIMAI), 06/2024)
      Positive player’s experiences greatly rely on a balanced gameplay where the game difficulty is related to player’s skill. Towards this goal, the gameplay can be modulated to make it easier or harder. In this work, a ...
    • Longitudinal Segmented Analysis of Internet Usage and Well-Being Among Older Adults 

      Cervantes, Alejandro; Quintana, David; Saez, Yago; Isasi, Pedro (International Journal of Interactive Multimedia and Artificial Intelligence (IJIMAI), 06/2024)
      The connection between digital literacy and the three core dimensions of psychological well-being is not yet well understood, and the evidence is controversial. We analyzed a sample of 2,314 individuals, aged 50 years and ...
    • Drug Target Interaction Prediction Using Machine Learning Techniques – A Review 

      Suruliandi, A.; Idhaya, T.; Raja, S. P. (International Journal of Interactive Multimedia and Artificial Intelligence (IJIMAI), 06/2024)
      Drug discovery is a key process, given the rising and ubiquitous demand for medication to stay in good shape right through the course of one’s life. Drugs are small molecules that inhibit or activate the function of a ...
    • Supporting Skill Assessment in Learning Experiences Based on Serious Games Through Process Mining Techniques 

      Caballero-Hernández, Juan Antonio; Palomo-Duarte, Manuel; Dodero, Juan Manuel; Gaševic, Dragan (International Journal of Interactive Multimedia and Artificial Intelligence (IJIMAI), 06/2024)
      Learning experiences based on serious games are employed in multiple contexts. Players carry out multiple interactions during the gameplay to solve the different challenges faced. Those interactions can be registered in ...
    • Graffiti Identification System Using Low-Cost Sensors 

      García García, Miguel; González Arrieta, María Angélica; Rodríguez González, Sara; Márquez-Sánchez, Sergio; Da Silva Ramos, Carlos Fernando (International Journal of Interactive Multimedia and Artificial Intelligence, 06/2024)
      This article introduces the possibility of studying graffiti using a colorimeter developed with Arduino hardware technology according to the Do It Yourself (DIY) philosophy. Through the obtained Red Green Blue (RGB) data ...
    • PeopleNet: A Novel People Counting Framework for Head-Mounted Moving Camera Videos 

      Tomar, A.; Kumar, S.; Pant, B. (International Journal of Interactive Multimedia and Artificial Intelligence, 06/2024)
      Traditional crowd counting (optical flow or feature matching) techniques have been upgraded to deep learning (DL) models due to their lack of automatic feature extraction and low-precision outcomes. Most of these models ...
    • An Efficient Fake News Detection System Using Contextualized Embeddings and Recurrent Neural Network 

      Ali Reshi, Junaid; Ali, Rashid (International Journal of Interactive Multimedia and Artificial Intelligence (IJIMAI), 06/2024)
      Fake news is detrimental for society and individuals. Since the information dissipation through online media is too quick, an efficient system is needed to detect and counter the propagation of fake news on social media. ...
    • Requirements for User Experience Management - A Tertiary Study 

      Hinderks, Andreas; Domínguez Mayo, Francisco José; Escalona, María José; Thomaschewski, Jörg (International Journal of Interactive Multimedia and Artificial Intelligence (IJIMAI), 06/2024)
      Today’s users expect to be able to interact with the products they own without much effort and also want to be excited about them. The development of a positive user experience must therefore be managed. We understand ...