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    Spanish Validation of the Internet Gaming Disorder Scale–Short Form (IGDS9-SF): Prevalence and Relationship with Online Gambling and Quality of Life

    Autor: 
    Beranuy-Fargues, Marta
    ;
    Machimbarrena, Juan Manuel
    ;
    Vega-Osés, M. Asunción
    ;
    Carbonell, Xavier
    ;
    Griffiths, Mark D.
    ;
    Pontes, Halley M.
    ;
    González-Cabrera, Joaquín
    Fecha: 
    03/2020
    Palabra clave: 
    internet gaming disorder; gaming disorder; gaming addiction; behavioral addiction; internet gaming disorder scale-short form; Scopus; JCR
    Revista / editorial: 
    International Journal of Environmental Research and Public Health
    Citación: 
    Beranuy, M.; Machimbarrena, J.M.; Vega-Osés, M.A.; Carbonell, X.; Griffiths, M.D.; Pontes, H.M.; González-Cabrera, J. Spanish Validation of the Internet Gaming Disorder Scale–Short Form (IGDS9-SF): Prevalence and Relationship with Online Gambling and Quality of Life. Int. J. Environ. Res. Public Health 2020, 17, 1562.
    Tipo de Ítem: 
    Articulo Revista Indexada
    URI: 
    https://reunir.unir.net/handle/123456789/10327
    DOI: 
    https://doi.org/10.3390/ijerph17051562
    Dirección web: 
    https://www.mdpi.com/1660-4601/17/5/1562
    Open Access
    Resumen:
    Online gaming is a very common form of leisure among adolescents and young people, although its excessive and/or compulsive use is associated with psychological impairments in a minority of gamers. The latest (fifth) edition of the Diagnostic and Statistical Manual of Mental Disorders (DSM-5, Section III) tentatively introduced Internet Gaming Disorder (IGD). Since then, a number of evaluation tools using the DSM-5 criteria have been developed, including the Internet Gaming Disorder Scale–Short Form (IGDS9-SF). The main objective of this study was to translate and adapt the IGDS9-SF into Spanish, as well as to obtain indicators relating to its validity and reliability. The Spanish version of four scales were administered: IGDS9-SF, Mobile Phone-Related Experiences Questionnaire (CERM), Online Gambling Disorder Questionnaire (OGD-Q), and KIDSCREEN-27. The sample comprised 535 Vocational Training students (mean age 18.35 years; SD±2.13; 78.5% males) who reported playing video games in the past 12 months. Confirmatory factor analysis yielded a one-dimensional model with a good fit while the reliability indicators were satisfactory. Findings indicated that 1.9% of gamers were classified with IGD (meeting five or more criteria for more than 12 months). Additionally, another 1.9% were considered gamers ‘at-risk’ because they endorsed four criteria. Positive and significant relationships were found between the IGDS9-SF, the CERM, and the OGD-Q. Participants classified with IGD had poorer health-related quality of life. In conclusion, the Spanish IGDS9-SF is a valid and reliable instrument to assess IGD according to the DSM-5.
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