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dc.contributor.authorBeranuy-Fargues, Marta
dc.contributor.authorMachimbarrena, Juan Manuel
dc.contributor.authorVega-Osés, M. Asunción
dc.contributor.authorCarbonell, Xavier
dc.contributor.authorGriffiths, Mark D.
dc.contributor.authorPontes, Halley M.
dc.contributor.authorGonzález-Cabrera, Joaquín
dc.date2020-03
dc.date.accessioned2020-08-04T12:05:36Z
dc.date.available2020-08-04T12:05:36Z
dc.identifier.citationBeranuy, M.; Machimbarrena, J.M.; Vega-Osés, M.A.; Carbonell, X.; Griffiths, M.D.; Pontes, H.M.; González-Cabrera, J. Spanish Validation of the Internet Gaming Disorder Scale–Short Form (IGDS9-SF): Prevalence and Relationship with Online Gambling and Quality of Life. Int. J. Environ. Res. Public Health 2020, 17, 1562.es_ES
dc.identifier.issn1661-7827
dc.identifier.urihttps://reunir.unir.net/handle/123456789/10327
dc.description.abstractOnline gaming is a very common form of leisure among adolescents and young people, although its excessive and/or compulsive use is associated with psychological impairments in a minority of gamers. The latest (fifth) edition of the Diagnostic and Statistical Manual of Mental Disorders (DSM-5, Section III) tentatively introduced Internet Gaming Disorder (IGD). Since then, a number of evaluation tools using the DSM-5 criteria have been developed, including the Internet Gaming Disorder Scale–Short Form (IGDS9-SF). The main objective of this study was to translate and adapt the IGDS9-SF into Spanish, as well as to obtain indicators relating to its validity and reliability. The Spanish version of four scales were administered: IGDS9-SF, Mobile Phone-Related Experiences Questionnaire (CERM), Online Gambling Disorder Questionnaire (OGD-Q), and KIDSCREEN-27. The sample comprised 535 Vocational Training students (mean age 18.35 years; SD±2.13; 78.5% males) who reported playing video games in the past 12 months. Confirmatory factor analysis yielded a one-dimensional model with a good fit while the reliability indicators were satisfactory. Findings indicated that 1.9% of gamers were classified with IGD (meeting five or more criteria for more than 12 months). Additionally, another 1.9% were considered gamers ‘at-risk’ because they endorsed four criteria. Positive and significant relationships were found between the IGDS9-SF, the CERM, and the OGD-Q. Participants classified with IGD had poorer health-related quality of life. In conclusion, the Spanish IGDS9-SF is a valid and reliable instrument to assess IGD according to the DSM-5.es_ES
dc.language.isoenges_ES
dc.publisherInternational Journal of Environmental Research and Public Healthes_ES
dc.relation.ispartofseries;vol. 17, nº 5
dc.relation.urihttps://www.mdpi.com/1660-4601/17/5/1562es_ES
dc.rightsopenAccesses_ES
dc.subjectinternet gaming disorderes_ES
dc.subjectgaming disorderes_ES
dc.subjectgaming addictiones_ES
dc.subjectbehavioral addictiones_ES
dc.subjectinternet gaming disorder scale-short formes_ES
dc.subjectScopuses_ES
dc.subjectJCRes_ES
dc.titleSpanish Validation of the Internet Gaming Disorder Scale–Short Form (IGDS9-SF): Prevalence and Relationship with Online Gambling and Quality of Lifees_ES
dc.typeArticulo Revista Indexadaes_ES
reunir.tag~ARIes_ES
dc.identifier.doihttps://doi.org/10.3390/ijerph17051562


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