The Case for Serious Games Analytics
Autor:
Moreno-Ger, Pablo (1)
; Burgos, Daniel (1)
Fecha:
2020Palabra clave:
Tipo de Ítem:
bookPartResumen:
Learning analytics have become a solidly established line of research, leveraging the large amounts of data that students generate while interacting with online materials such as those stored in a learning management system (LMS). On the other hand, serious games are also experiencing a growing acceptance as a powerful medium for learning. But at the crossroads of learning analytics and serious games, there is great potential for intelligent analytics models that leverage the vast amounts of data that a single gameplay session can generate, which may be orders of magnitude larger than the data generated in an online study session with an LMS. In this chapter, we explore this potential, and outline relevant advances using serious games as a source for rich learning analytics.
Este ítem aparece en la(s) siguiente(s) colección(es)
Estadísticas de uso
Año |
2012 |
2013 |
2014 |
2015 |
2016 |
2017 |
2018 |
2019 |
2020 |
2021 |
2022 |
2023 |
Vistas |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
79 |
38 |
35 |
0 |
Descargas |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Ítems relacionados
Mostrando ítems relacionados por Título, autor o materia.
-
Machine Learning and Student Activity to Predict Academic Grades in Online Settings in Latam
Moreno-Ger, Pablo (1); Burgos, Daniel (1) (Springer Science and Business Media Deutschland GmbH, 2021)In the past few years, interest in applying intelligent data-mining techniques to educational datasets has increased rapidly, with goals ranging from identifying students who need further support to being able to infer or ... -
Introduction: Intelligent Learning Assessment in Serious Games
Berta, Riccardo; Moreno-Ger, Pablo (1) (Editorial Material, 03/2018)There is a consensus that Serious Games (SGs) have a potential as a tool for education, and the conversation is no longer about whether it makes sense to use SGs in education, but how to exploit their potential to become ... -
El impacto del diseño de actividades en el plagio de Internet en educación superior
Gómez-Espinosa, María (1); Francisco, Virginia; Moreno-Ger, Pablo (Comunicar, 07/2016)El objetivo de este trabajo es comprender mejor la naturaleza del plagio en la Educación Superior. Analizamos una serie de actividades en un curso on-line de nivel universitario, con el objetivo de encontrar qué tareas ...