Machine Learning and Student Activity to Predict Academic Grades in Online Settings in Latam
Autor:
Moreno-Ger, Pablo
; Burgos, Daniel
Fecha:
2021Palabra clave:
Revista / editorial:
Springer Science and Business Media Deutschland GmbHTipo de Ítem:
bookPartResumen:
In the past few years, interest in applying intelligent data-mining techniques to educational datasets has increased rapidly, with goals ranging from identifying students who need further support to being able to infer or predict a student’s final grade based on their behaviour during the learning process. Even more amongst students enrolled from all Latin America. This problem can be solved with solid technical approaches, but blind brute-force data analysis approaches may prove insufficient to accurately predict grades, and even if they managed, instructors may need to further understand why and how these algorithms predict specific grades. In this work, we use an experiment to better understand how different parts of the dataset influence the performance of different grade prediction algorithms. The goal is not to achieve the best possible prediction of student’s individual performance in an online university setting, with premises in half a dozen Latin American countries, and with Latin American students, but rather to identify which types of student activities are better predictors of the student’s actual performance. © 2021, The Author(s), under exclusive license to Springer Nature Singapore Pte Ltd.
Este ítem aparece en la(s) siguiente(s) colección(es)
Estadísticas de uso
| Año |
| 2012 |
| 2013 |
| 2014 |
| 2015 |
| 2016 |
| 2017 |
| 2018 |
| 2019 |
| 2020 |
| 2021 |
| 2022 |
| 2023 |
| 2024 |
| 2025 |
| 2026 |
| Vistas |
| 0 |
| 0 |
| 0 |
| 0 |
| 0 |
| 0 |
| 0 |
| 0 |
| 0 |
| 0 |
| 42 |
| 48 |
| 99 |
| 129 |
| 50 |
| Descargas |
| 0 |
| 0 |
| 0 |
| 0 |
| 0 |
| 0 |
| 0 |
| 0 |
| 0 |
| 0 |
| 0 |
| 0 |
| 0 |
| 0 |
| 0 |
Ítems relacionados
Mostrando ítems relacionados por Título, autor o materia.
-
The Case for Serious Games Analytics
Moreno-Ger, Pablo ; Burgos, Daniel (Radical Solutions and Learning Analytics. Lecture Notes in Educational Technology, 2020)Learning analytics have become a solidly established line of research, leveraging the large amounts of data that students generate while interacting with online materials such as those stored in a learning management system ... -
New Digital Tools to Teach Soft Skills and Sustainability for the Labor Market: Gamification as a Tool for Competency Acquisition in Realistic Contexts
López, Aída; McGowan, Nadia; Burgos, Daniel; Moreno-Ger, Pablo (Lecture Notes in Computer Science, 2023)This article describes the Compete! educational game, developed within the European Erasmus + framework, which aims to teach soft skills to higher education students to increase their employability. A participatory learning ... -
Teaching soft skills in higher education through serious games: validation of the Compete! gamification
López-Serrano, Aída; McGowan, Nadia; Moreno-Ger, Pablo; Burgos, Daniel (Smart Learning Environments, 2025)Soft skills, essential for employability and professional success, are often underemphasised in traditional higher education curricula. This study assesses the effectiveness of Compete!, a serious game developed under the ...





