Listar por tema "interaction"
Mostrando ítems 1-14 de 14
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Annotation and Visualization in Android: An Application for Education and Real Time Information
(International Journal of Interactive Multimedia and Artificial Intelligence (IJIMAI), 06/2013)By using Augmented Reality applications, users can get more information while interacting with real objects. The popularity of the Smartphones and the ubiquity of an Internet connection within modern devices, offer the ... -
Aprendizaje cooperativo como estrategia didáctica de la lectoescritura en estudiantes de 5 a 6 años de edad
(02/2021)En la actualidad, la transformación de las realidades educativas es cada vez más necesaria, con el fin de favorecer las prácticas pedagógicas que posibiliten a los estudiantes la interacción con el objeto de conocimiento. ... -
ARII-eL: An Adaptive, Informal and Interactive eLearning Ontology Network
(Fuzzy systems and data mining II, 2016)User models - the representation of user properties, preferences, goals, etc. - are crucial in modern educational applications. Several related processes, such as recommendations and user adaptations, depend on a user ... -
La crítica al presente desde el futuro en The Last of us
(Barataria. Revista Castellano-Manchega De Ciencias Sociales, 2020)The Last of Us realiza una crítica a nuestra sociedad presente desde un futuro apocalíptico que sucederá dentro de unos treinta años. A diferencia de videojuegos como Detroit Become Human, que critican nuestro ... -
Emerging Technologies Landscape on Education. A review
(International Journal of Interactive Multimedia and Artificial Intelligence (IJIMAI), 09/2013)This paper presents a desk research that analysed available recent studies in the field of Technology Enhanced Learning. The desk research is focused on work produced in the frame of FP6 and FP7 European programs, in the ... -
English language learners’ spoken interaction: What a multimodal perspective reveals about pragmatic competence
(System, 2018)Broadly speaking, pragmatic competence can be defined as the ability to communicate appropriately in a social context. Learning how to use pragmatic features adequately in a particular setting is paramount for language ... -
EVEN-VE: Eyes Visibility Based Egocentric Navigation for Virtual Environments
(International Journal of Interactive Multimedia and Artificial Intelligence (IJIMAI), 12/2018)Navigation is one of the 3D interactions often needed to interact with a synthetic world. The latest advancements in image processing have made possible gesture based interaction with a virtual world. However, the speed ... -
Formación inicial de docentes en educación básica para la generación de conocimiento con las Tecnologías de la Información y la Comunicación
(Revista Complutense de Educación, 2018)The essential role of basic education is to foster the development of the qualities of the students as unique individuals from their genetic potential, which must be provided for the creation of their own knowledge. Learning ... -
Gestión interactiva de la comunicación de la RSE de las empresas de Argentina en Facebook
(Retos Revista de Ciencias de la Administración y Economía, 27/09/2018)Facebook se ha convertido en una herramienta importante para la comunicación de la RSE. Gestionar de forma interactiva la comunicación de la RSE a través de Facebook ayuda a las empresas a aumentar los niveles de confianza ... -
How does digital context influence interaction in large live online lectures? The case of English-medium instruction
(Routledge, 2021)This paper examines the evolving genre of university lectures. It focuses on synchronous online lectures. The aim of the study is to shed some light on how interaction between teacher and students unfolds in large ... -
Implementation of the recommendation model LIME in cognitive and visual interactive tutors from PSLC
(IEEE Latin America Transactions, 02/2015)This paper presents an application scenario of a rule-based recommender model (LIME) to a PSLC cognitive tutor analytics database. LIME is a recommendation model which provides a formative support to students, tutors and ... -
La interacción personal y su efecto en la decisión de compra
(RETOS: Revista de Ciencias de la Administracion Economica, 01/2017)La presente investigación trata de responder el cuestionamiento acerca del nivel de relación que existe entre la interacción personal, basada en la calidad del servicio, y la decisión de compra de los consumidores en los ... -
Ludificación y sus posibilidades en el entorno de blended learning: revisión documental
(RIED. Revista Iboeroamericana de Educación a Distancia (La Revista Iberoamericana de la Educación Digital), 01/2018)La ludificación en el entorno de aprendizaje semipresencial constituye una innovación de alto impacto en las posibilidades de aprendizaje. Se considera que comparte aspectos con el blended learning, en relación con el ... -
MOBEEZE. Natural Interaction Technologies, Virtual Reality and Artificial Intelligence for Gait Disorders Analysis and Rehabilitation in Patients with Parkinson's Disease
(International Journal of Interactive Multimedia and Artificial Intelligence (IJIMAI), 09/2019)Parkinson's Disease (PD) is the most common degenerative disorder after Alzheimer's disease. Generally affecting elderly groups, it has a strong limiting effect on physical functioning and performance of roles, vitality ...