• A Smart Collaborative Educational Game with Learning Analytics to Support English Vocabulary Teaching 

      Tlili, Ahmed; Hattab, Sarra; Essalmi, Fathi; Chen, Nian-Shing; Huang, Ronghuai; Kinshuk; Chang, Maiga; Burgos, Daniel (International Journal of Interactive Multimedia and Artificial Intelligence (IJIMAI), 06/2021)
      Learning Analytics (LA) approaches have proved to be able to enhance learning process and learning performance. However, little is known about applying these approaches for second language acquisition using educational ...
    • A Systematic Literature Review of Empirical Studies on Learning Analytics in Educational Games 

      Tlili, Ahmed; Chang, Maiga; Moon, Jewoong; Liu, Zhichun; Burgos, Daniel; Chen, Nian-Shing; Kinshuk (International Journal of Interactive Multimedia and Artificial Intelligence (IJIMAI), 12/2021)
      Learning analytics (LA) in educational games is considered an emerging practice due to its potential of enhancing the learning process. Growing research on formative assessment has shed light on the ways in which students' ...
    • Comparison between Famous Game Engines and Eminent Games 

      Mishra, Prerna; Shrawankar, Urmila (International Journal of Interactive Multimedia and Artificial Intelligence (IJIMAI), 09/2016)
      Nowadays game engines are imperative for building 3D applications and games. This is for the reason that the engines appreciably reduce resources for employing obligatory but intricate utilities. This paper elucidates about ...
    • EkonomiCards o como llevarse el 10 de últimas en Economía 

      Alonso-Barranco, Antonio (12/01/2022)
      Términos como, por ejemplo, IPC, PIB, fondo de inversión, liquidez, solvencia, FMI y un larguísimo etcétera forman parte del vocabulario de las noticias de los distintos medios de comunicación en nuestro día a día. Sin ...
    • Game·Tel: An approach to multi-format and multi-device accessible engineering education 

      Anido, Luis; Burgos, Daniel (1); Caeiro, Manuel; Torrente, Javier; Fernández, Manuel; González, Javier; ...et al. (2011 Frontiers in Education Conference (FIE), 2011)
      Game·Tel is an open source software system that supports personalized learning, focusing on serious games and simulations, making these and traditional content accessible and adaptive to the student and educational context. ...
    • Rumour Source Detection Using Game Theory 

      Jain, Minni; Jaswani, Aman; Mehra, Ankita; Mudgal, Laqshay (International Journal of Interactive Multimedia and Artificial Intelligence (IJIMAI), 12/2020)
      Social networks have become a critical part of our lives as they enable us to interact with a lot of people. These networks have become the main sources for creating, sharing and also extracting information regarding various ...
    • Student Usability in Educational Software and Games: Improving Experiences Foreword 

      Burgos, Daniel (1) (Student usability in educational software and games: improving experiences, 2013)
      Educational games facilitate players’ experiences, meet desired pedagogical objectives, and allow users to engage in learning while enjoying themselves. These educational games also give learners immediate feedback on their ...
    • TV Series and Social Media: Powerful Engagement Factors in Mobile Video Games 

      Saez, Yago; Mochón, Asunción; Rada, Fernando (International Journal of Interactive Multimedia and Artificial Intelligence (IJIMAI), 12/2018)
      The free-to-play business model has become hegemonic in the mobile video game industry, displacing the traditional paid content model that was the norm until the appearance of manufacturers’ app stores. Companies attempt ...