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    • Revista IJIMAI
    • 2018
    • vol. 5, nº 3, december 2018
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    • UNIR REVISTAS
    • Revista IJIMAI
    • 2018
    • vol. 5, nº 3, december 2018
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    TV Series and Social Media: Powerful Engagement Factors in Mobile Video Games

    Autor: 
    Saez, Yago
    ;
    Mochón, Asunción
    ;
    Rada, Fernando
    Fecha: 
    12/2018
    Palabra clave: 
    videogame; games; social network; free-to-play; monetization; customer retention; character identification; tv series; digital marketing; IJIMAI
    Tipo de Ítem: 
    article
    URI: 
    https://reunir.unir.net/handle/123456789/12414
    DOI: 
    http://doi.org/10.9781/ijimai.2018.11.002
    Dirección web: 
    https://www.ijimai.org/journal/bibcite/reference/2697
    Open Access
    Resumen:
    The free-to-play business model has become hegemonic in the mobile video game industry, displacing the traditional paid content model that was the norm until the appearance of manufacturers’ app stores. Companies attempt to monetize these games by means of in-game micro-transactions and in-game advertising; thus, it is essential to acquire an enormous number of users because only a small percentage will ultimately make any purchases. To keep players engaged, companies typically put in place marketing and design strategies derived from behavioral telemetry, to maintain a grip on players. We propose an innovative approach, focusing our attention on the impact of having a video game based on a famous TV series. Furthermore, we analyze the effect of social networks on game metrics. The outcome indicates that developing a game based on a TV series and integrating social media with the gameplay improve and reinforce the user’s activation, retention and monetization.
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