Listar vol. 3, nº 2, march 2015 por título
Mostrando ítems 6-10 de 10
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GPGPU Implementation of a Genetic Algorithm for Stereo Refinement
(International Journal of Interactive Multimedia and Artificial Intelligence (IJIMAI), 03/2015)During the last decade, the general-purpose computing on graphics processing units Graphics (GPGPU) has turned out to be a useful tool for speeding up many scientific calculations. Computer vision is known to be one of the ... -
Mining Web-based Educational Systems to Predict Student Learning Achievements
(International Journal of Interactive Multimedia and Artificial Intelligence (IJIMAI), 03/2015)Educational Data Mining (EDM) is getting great importance as a new interdisciplinary research field related to some other areas. It is directly connected with Web-based Educational Systems (WBES) and Data Mining (DM, a ... -
New Challenges on Crossplatform Digital Contents
(International Journal of Interactive Multimedia and Artificial Intelligence (IJIMAI), 03/2015)When we speak about devices and platforms, generally we think about those of general use which are currently available (mainly smartphones and tablets). Surely, we would forget all those which are on the way (watches, ... -
Procedural Content Generation for Real-Time Strategy Games
(International Journal of Interactive Multimedia and Artificial Intelligence (IJIMAI)i, 03/2015)Videogames are one of the most important and profitable sectors in the industry of entertainment. Nowadays, the creation of a videogame is often a large-scale endeavor and bears many similarities with, e.g., movie production. ... -
The Digital Economy: Social Interaction Technologies – an Overview
(International Journal of Interactive Multimedia and Artificial Intelligence (IJIMAI), 03/2015)Social interaction technologies (SIT) is a very broad field that encompasses a large list of topics: interactive and networked computing, mobile social services and the Social Web, social software and social media, marketing ...