Mostrando ítems 1-10 de 10

    • A Repository of Semantic Open EHR Archetypes 

      Sánchez, Fernando; Benavides, Samuel; Moreno, Fernando; Garzón, Guillermo; Roldan Garcia, Maria del Mar; Navas-Delgado, Ismael; Aldana-Montes, Jose F. (International Journal of Interactive Multimedia and Artificial Intelligence (IJIMAI), 03/2015)
      This paper describes a repository of openEHR archetypes that have been translated to OWL. In the work presented here, five different CKMs (Clinical Knowledge Managers) have been downloaded and the archetypes have been ...
    • Auto-adaptative Robot-aided Therapy based in 3D Virtual Tasks controlled by a Supervised and Dynamic Neuro-Fuzzy System 

      LLedo, L. D.; Bertomeu, A.; Díez, J.; Badesa, F. J.; Morales, R.; Sabater, J. M.; Garcia-Aracil, N. (International Journal of Interactive Multimedia and Artificial Intelligence (IJIMAI), 03/2015)
      This paper presents an application formed by a classification method based on the architecture of ART neural network (Adaptive Resonance Theory) and the Fuzzy Set Theory to classify physiological reactions in order to ...
    • Differences in Measuring Market Risk in Four Subsectors of the Digital Economy 

      Benito, S.; de Juan, R.; Gómez, R.; Mochón, F. (International Journal of Interactive Multimedia and Artificial Intelligence (IJIMAI), 03/2015)
      This paper defends the wisdom of not considering the Digital Economy to be one homogeneous sector. Our hypothesis is that it is best to consider it the result of adding four different subsectors. We test whether indeed the ...
    • Editor's Note 

      Mochón, F.; Gonzalvez-Cabañas, J.C. (International Journal of Interactive Multimedia and Artificial Intelligence (IJIMAI), 03/2015)
      The term 'Digital Economy' was coined for the first time by Don Tapscott in 1995 in his best-seller The Digital Economy: Promise and Peril in the Age of Networked Intelligence. When he wrote the book 20 years ago, he ...
    • Empirical Comparison of Graph-based Recommendation Engines for an Apps Ecosystem 

      Chiroque, Luis F.; Cordobés, Héctor; Fernández Anta, Antonio; García Leiva, Rafael A; Morere, Philippe; Ornella, Lorenzo; Pérez, Fernando; Santos, Agustín (International Journal of Interactive Multimedia and Artificial Intelligence (IJIMAI), 03/2015)
      Recommendation engines (RE) are becoming highly popular, e.g., in the area of e-commerce. A RE offers new items (products or content) to users based on their profile and historical data. The most popular algorithms used ...
    • GPGPU Implementation of a Genetic Algorithm for Stereo Refinement 

      Arranz, Álvaro; Alvar, Manuel (International Journal of Interactive Multimedia and Artificial Intelligence (IJIMAI), 03/2015)
      During the last decade, the general-purpose computing on graphics processing units Graphics (GPGPU) has turned out to be a useful tool for speeding up many scientific calculations. Computer vision is known to be one of the ...
    • Mining Web-based Educational Systems to Predict Student Learning Achievements 

      del Campo-Ávila, José; Conejo, Ricardo; Triguero, Francisco; Morales-Bueno, Rafael (International Journal of Interactive Multimedia and Artificial Intelligence (IJIMAI), 03/2015)
      Educational Data Mining (EDM) is getting great importance as a new interdisciplinary research field related to some other areas. It is directly connected with Web-based Educational Systems (WBES) and Data Mining (DM, a ...
    • New Challenges on Crossplatform Digital Contents 

      Iglesias Feijoo, Jesús; Amat Gomariz, Guillermo (International Journal of Interactive Multimedia and Artificial Intelligence (IJIMAI), 03/2015)
      When we speak about devices and platforms, generally we think about those of general use which are currently available (mainly smartphones and tablets). Surely, we would forget all those which are on the way (watches, ...
    • Procedural Content Generation for Real-Time Strategy Games 

      Lara-Cabrera, Raúl; Nogueira-Collazo, Mariela; Cotta, Carlos; Fernández-Leiva, Antonio J. (International Journal of Interactive Multimedia and Artificial Intelligence (IJIMAI)i, 03/2015)
      Videogames are one of the most important and profitable sectors in the industry of entertainment. Nowadays, the creation of a videogame is often a large-scale endeavor and bears many similarities with, e.g., movie production. ...
    • The Digital Economy: Social Interaction Technologies – an Overview 

      Redondo, Teófilo (International Journal of Interactive Multimedia and Artificial Intelligence (IJIMAI), 03/2015)
      Social interaction technologies (SIT) is a very broad field that encompasses a large list of topics: interactive and networked computing, mobile social services and the Social Web, social software and social media, marketing ...