Mostrando ítems 8-10 de 10

    • New Challenges on Crossplatform Digital Contents 

      Iglesias Feijoo, Jesús; Amat Gomariz, Guillermo (International Journal of Interactive Multimedia and Artificial Intelligence (IJIMAI), 03/2015)
      When we speak about devices and platforms, generally we think about those of general use which are currently available (mainly smartphones and tablets). Surely, we would forget all those which are on the way (watches, ...
    • Procedural Content Generation for Real-Time Strategy Games 

      Lara-Cabrera, Raúl; Nogueira-Collazo, Mariela; Cotta, Carlos; Fernández-Leiva, Antonio J. (International Journal of Interactive Multimedia and Artificial Intelligence (IJIMAI)i, 03/2015)
      Videogames are one of the most important and profitable sectors in the industry of entertainment. Nowadays, the creation of a videogame is often a large-scale endeavor and bears many similarities with, e.g., movie production. ...
    • The Digital Economy: Social Interaction Technologies – an Overview 

      Redondo, Teófilo (International Journal of Interactive Multimedia and Artificial Intelligence (IJIMAI), 03/2015)
      Social interaction technologies (SIT) is a very broad field that encompasses a large list of topics: interactive and networked computing, mobile social services and the Social Web, social software and social media, marketing ...