Mostrando ítems 9-10 de 10

    • Procedural Content Generation for Real-Time Strategy Games 

      Lara-Cabrera, Raúl; Nogueira-Collazo, Mariela; Cotta, Carlos; Fernández-Leiva, Antonio J. (International Journal of Interactive Multimedia and Artificial Intelligence (IJIMAI)i, 03/2015)
      Videogames are one of the most important and profitable sectors in the industry of entertainment. Nowadays, the creation of a videogame is often a large-scale endeavor and bears many similarities with, e.g., movie production. ...
    • The Digital Economy: Social Interaction Technologies – an Overview 

      Redondo, Teófilo (International Journal of Interactive Multimedia and Artificial Intelligence (IJIMAI), 03/2015)
      Social interaction technologies (SIT) is a very broad field that encompasses a large list of topics: interactive and networked computing, mobile social services and the Social Web, social software and social media, marketing ...