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    Agile development of multiplatform educational video games using a Domain-Specific Language

    Autor: 
    González García, Cristian
    ;
    Núñez-Valdez, Edward Rolando
    ;
    Moreno-Ger, Pablo (1)
    ;
    González-Crespo, Rubén (1)
    ;
    Pelayo G-Bustelo, B. Cristina
    ;
    Cueva Lovelle, Juan Manuel
    Fecha: 
    25/07/2019
    Palabra clave: 
    model-driven engineering; domain-Specific language; education tool; human–computer interface; interactive learning environments; Scopus; JCR
    Tipo de Ítem: 
    Articulo Revista Indexada
    URI: 
    https://reunir.unir.net/handle/123456789/9324
    DOI: 
    https://doi.org/10.1007/s10209-019-00681-y
    Dirección web: 
    https://link.springer.com/article/10.1007%2Fs10209-019-00681-y
    Resumen:
    Educational video games are becoming an increasingly popular alternative in the academic field. However, video game development is a very complex task that requires programming skills and knowledge of multiple technologies, as well as lengthy and costly processes. This has hindered the adoption of educational video games in real settings, and therefore the global acceptance of educational games as a viable approach. In contrast, teachers with limited time and resources are a key factor for educational video game adoption. If enthusiastic teachers can be empowered to create games to engage their students, and if these games were ready to be played in a variety of devices and platforms, we could bring a new generation of low-cost games for immediate deployment in the classroom, using the students’ own devices. We aim to achieve this goal by creating a Domain-Specific Language for the development of multiplatform educational video games without requiring any programming skills and with a reduced time investment. This approach should reduce the barriers for using educational video games in the classroom and ease the way towards generalised adoption of educational video games.
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