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dc.contributor.authorGonzález García, Cristian
dc.contributor.authorNúñez-Valdez, Edward Rolando
dc.contributor.authorMoreno-Ger, Pablo
dc.contributor.authorGonzález-Crespo, Rubén
dc.contributor.authorPelayo García-Bustelo, B. Cristina
dc.contributor.authorCueva Lovelle, Juan Manuel
dc.description.abstractEducational video games are becoming an increasingly popular alternative in the academic field. However, video game development is a very complex task that requires programming skills and knowledge of multiple technologies, as well as lengthy and costly processes. This has hindered the adoption of educational video games in real settings, and therefore the global acceptance of educational games as a viable approach. In contrast, teachers with limited time and resources are a key factor for educational video game adoption. If enthusiastic teachers can be empowered to create games to engage their students, and if these games were ready to be played in a variety of devices and platforms, we could bring a new generation of low-cost games for immediate deployment in the classroom, using the students’ own devices. We aim to achieve this goal by creating a Domain-Specific Language for the development of multiplatform educational video games without requiring any programming skills and with a reduced time investment. This approach should reduce the barriers for using educational video games in the classroom and ease the way towards generalised adoption of educational video games.es_ES
dc.publisherUniversal Access in the Information Societyes_ES
dc.relation.ispartofseries;vol. 18, nº 3
dc.subjectmodel-driven engineeringes_ES
dc.subjectdomain-Specific languagees_ES
dc.subjecteducation tooles_ES
dc.subjecthuman–computer interfacees_ES
dc.subjectinteractive learning environmentses_ES
dc.titleAgile development of multiplatform educational video games using a Domain-Specific Languagees_ES
dc.typeArticulo Revista Indexadaes_ES

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