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Experiential learning as a tool for improving happiness in the classroom: an action research approach
(12th International Technology, Education and Development Conference (INTED), 2018)
In the last decade, the adoption of virtual learning environments in institutions of Higher Education have undergone a great growth worldwide. As a consequence of this progress of virtual environments at universities, there ...
Robust convergence of Newton's method for cone inclusion problem
(Contemporary study of iterative methods: convergence, dynamics and applications, 2018)
In this chapter, motivated by the idea of the restricted convergence domains, we present a convergence analysis of Newton's method for cone inclusion problems. The semilocal convergence analysis of Newton's method is also ...
Mindfulness-based Online Interventions for Mental Health Treatment: A Systematic Review and Meta-analysis
(Early Intervention in Psychiatry, 2018-10)
Mindfulness-based online interventions (MOI) are increasingly being delivered through the Internet to treat mental health conditions. OBJECTIVE To determine the effectiveness of MOI in clinical mental health populations. ...
Automation of the tutoring process in online environments through the analitycs of learning
(Iberian Conference on Information Systems and Technologies, CISTI, 2018)
This article presents the preliminary results of an investigation project about new classroom technologies in online learning, whose main objective is the design of a new technological tool in enviroment online, through ...
Un modelo de formación universitaria del siglo XXI aprendizaje de competencias profesionales en entornos virtuales
(Gamificación en Iberoamérica. Experiencias desde la Comunicación y la Educación, 2018)
Capítulo del libro "Gamificación en Iberoamérica. Experiencias desde la Comunicación y la Educación"
Gamificación en Iberoamérica. Experiencias desde la Comunicación y la Educación
(Abya Yala, 2018)
La presente obra capitular solo ha sido posible gracias al esfuerzo desinteresado y altruista de la Universidad Politécnica Salesiana, de la editorial Abya-Yala y del Game Lab UPS. Este trabajo se ha elaborado en el marco ...
Maturity model for collaborative innovation: Higher education challenge
(Iberian Conference on Information Systems and Technologies, CISTI, 2018)
Higher Education Institutions (HEI) have changed both the way of developing their substantive functions, and of managing the institution. In this permanent change, a diversity of technologies has been incorporated, which ...
Newton's method to solve equations with solutions of multiplicity greater than one
(Contemporary study of iterative methods: convergence, dynamics and applications, 2018)
In this chapter the solvability of equations with multiple roots is expanded using the modified Newton's method. Examples are also presented illuminating the theoretical results.
Convergence planes of iterative methods
(Contemporary study of iterative methods: convergence, dynamics and applications, 2018)
In this chapter we study the convergence planes associated to a certain class of iterative methods.
Innovation, creativity and tourism
(Emerald, 2018)
Purpose - The main aim of this chapter is to show the paramount role that both creativity and innovation have in order to state competitive advantages in tourism. Methodology/approach - The approach is based both on ...