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An Approach to Assessment of Video Game-based Learning using Structural Equation Model
(Proceedings of the 2014 9TH iberian conference on information systems and technologies (CISTI 2014), 2014)
Instructional activities should allow applying the knowledge acquired in the day by day and in real situations. Different studies evidence the potential impact of video games on learning, however very few empirical studies ...
A4Learning: a case study to improve the user performance Alumni Alike Activity Analytics to self-assess personal progress
(2014 14TH IEEE International conference on advanced learning technologies (ICALT), 2014)
Students usually find difficult to estimate if their effort in learning courses finds the instructor expectations. They tend to estimate "if they are doing right" by comparing themselves with peers, but this is difficult ...
Applying genetic algorithms for the improvement of an autonomous fuzzy driver for simulated car racing
(Communications in Computer and Information Science, 2018)
Games offer a suitable testbed where new methodologies and algorithms can be tested in a near-real life environment. For example, in a car driving game, using transfer learning or other techniques results can be generalized ...
Innovative and Revolutionary Potential of MOOCs
(Lecture Notes in Educational Technology, 2018)
The phenomenal development of MOOCs in recent years has made an earthquake in the field of higher education globally. In essence, it is less a localized revolution that simply applies internet technologies into education, ...
The use of whatsapp on the direction of online final projects at master's level
(Iceri2016: 9TH International conference of education, reserch and innovation, 2016)
In this presentation, we will cover academic possibilities using Whatsapp application. For this, there will be a first section on theory; a second section on educational experiences; a third section dedicated to the analysis ...
Economy, management and marketing in sports organizations
(Revista de psicología del deporte, 2016)
Economy, management and marketing in sports organizations
Anonymous Assessment Information System for Higher Education Using Mobile Devices
(2014 14TH IEEE international conference on advanced learning technologies (ICALT), 2014)
The lack of anonymity when being examined is a problem for students and teachers alike. So far, student identification in examination processes consists in a physical mark that unmistakably represents the student. New ...
Measures of the Basins of Attracting n-Cycles for the Relaxed Newton's Method
(Advances in iterative methods for nonlinear equations, 2016)
The relaxed Newton's method modifies the classical Newton's method with a parameter h in such a way that when it is applied to a polynomial with multiple roots and we take as parameter one of these multiplicities, it is ...
A qualitative method to analyze collaborative patterns of virtual groups
(CSEDU 2018 - Proceedings of the 10th International Conference on Computer Supported Education, 2018)
This study aims to describe a qualitative method to analyze different patterns of organization that students show during their interaction in a virtual group. Literature review has shown that collaborative patterns have a ...
Application of phet interactive simulations as a tool for learning healthy lifestyles in high school students
(EDULEARN16: 8TH International conference on education and new learning technologies, 2016)
Obesity is becoming one of the major problems associated with both youth and childhood, deficiencies in nutrition education acquired during childhood and adolescence persist during adulthood so it is necessary to develop ...