ListarArtículos Científicos WOS y SCOPUS por tema "motivation"
Mostrando ítems 1-20 de 45
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A model of the role of error detection and self-regulation in academic performance
(The Journal of Educational Research, 2017)The authors' aim was to determine the extent to which error detection contributes to the explanation of a cognitive and motivational model of student performance in an assessment test. A total of 151 science students of ... -
An exploratory study on ethical aspects in participatory research on renewable energy
(Ramon Llull Journal of Applied Ethics, 2023)In this paper an approach to understand ethical issues in green energy innovation actions among participants in a research programme in a small island is presented. Issues related to the participation of citizens in research ... -
Application of Competitive Activities to Improve Students' Participation
(IEEE Transactions on Learning Technologies, 2022)Making students become intrinsically motivated to participate in daily class activities is an open challenge that has been addressed in different ways. In this article, we evaluate the impact of an educational innovation ... -
Application of the flipped classroom model to stimulate university students’ learning with online education
(Journal of Technology and Science Education, 2023)This work sets out the results of a teaching innovation project applying the flipped classroom model in the Knowledge of Mathematics module on a bachelor’s degree in primary education over two consecutive years at a ... -
El “Breakout EDU” como herramienta clave para la gamificación en la formación inicial de maestros/as
(Edutec, 2019)En este artículo presentamos una estrategia docente de gamificación basada en la elaboración y puesta en práctica de dos breakout educativos. El objetivo principal para llevarla a cabo fue aumentar la motivación y el ... -
Deportes alternativos y su influencia en la motivación del alumnado
(Human Review. International Humanities Review / Revista Internacional de Humanidades, 2022)El objetivo del trabajo es comparar la motivación del alumnado tras la práctica de deportes alternativos (DA) y tradicionales (DT) y conocer la opinión del pro- fesorado ante esta experiencia. De los resultados se destaca ... -
Educational Loss at Times of Crisis: The Role of Games in Students' Learning in Palestine and Iraq
(Sustainability, 2023)This study examines the role of educational games in compensating for educational loss and their impact on students' motivation towards learning during crises in Palestine and Iraq. Additionally, the study considers the ... -
Effects of competitive learning tools on medical students: A case study
(08/03/2018)Objective Competitive learning techniques are being successfully used in courses of different disciplines. However, there is still a significant gap in analyzing their effects in medical students competing individually. ... -
Emotion in online gamification. A case study with pre-service primary school teachers
(Proceedings - 11th International Conference on Virtual Campus, JICV 2021, 2021)Gamification needs to be applied considering the needs of our students. This research analyses the importance of emotion after accomplishing an online gamified experience with 53 primary school pre-service teachers. After ... -
Estudio cualitativo sobre el uso de la gamificación en Educación Superior para promover la motivación en el alumnado
(Comunicar, 2019)La investigación que se presenta en este trabajo se ha realizado con alumnado de tercer curso del grado en maestro de educación infantil del Centro Universitario “Sagrada Familia” de Úbeda (Adscrito a la Universidad de ... -
Framework for designing motivational augmented reality applications in vocational education and training
(Australasian Journal of Educational Technology, 2019)One of the greatest advantages of augmented reality (AR) in education is that AR increases student motivation. Nevertheless, there is a gap between the research on student motivation in AR and the definition of frameworks ... -
Gamificación, motivación y rendimiento en educación: Una revisión sistemática
(Revista Electrónica Educare, 2022)ntroducción. El propósito de este artículo es revisar la bibliografía que analiza la relación entre gamificación, motivación y aprendizaje y, así, proporcionar ideas pedagógicas y didácticas para ... -
Gamification, Online Learning and Motivation: A Quantitative and Qualitative Analysis in Higher Education
(Contemporary Educational Technology, 2022)As a motivational teaching practice, gamification does not always work as expected. This paper supports these findings and adds the factor of online teaching analyzing the results of an experiment carried out in an online ... -
Higher Education Students’ Assessments towards Gamification and Sustainability: A Case Study
(Sustainability, 10/2020)Some academics are pushing for teaching staff to implement didactical practices to obtain sustainable behavior. Moreover, a fundamental element of gamification in all educational stages is the noteworthy effect it has on ... -
El impacto del diseño de actividades en el plagio de Internet en educación superior
(Comunicar, 07/2016)El objetivo de este trabajo es comprender mejor la naturaleza del plagio en la Educación Superior. Analizamos una serie de actividades en un curso on-line de nivel universitario, con el objetivo de encontrar qué tareas ... -
Improvement of Memory and Motivation in Language Learning in Primary Education through the Interactive Digital Whiteboard (IDW): The Future in a Post-Pandemic Period
(Sustainability, 10/2020)This paper presents an analysis of the use of an interactive digital whiteboard (IDW) and a computer application called Action Manager (AM), with a sample of 158 sixth-grade students in primary education. Subsequently, a ... -
Influence of motivation and academic performance in the use of Augmented Reality in education. A systematic review
(Frontiers in Psychology, 2022)The recent technologies rise today as a tool of significant importance today, especially in the educational context. In this sense, Augmented Reality (AR) is a technology that is achieving a greater presence in educational ... -
Insights into the factors influencing student motivation in augmented reality learning experiences in vocational education and training
(Frontiers in Psychology, 08/2018)Research on Augmented Reality (AR) in education has demonstrated that AR applications designed with diverse components boost student motivation in educational settings. However, most of the research conducted to date, does ... -
Intención de aprender, engagement y apoyos docentes en contextos universitarios según el Modelo de Calidad Educativa
(REDU. Revista de Docencia Universitaria, 2023)Teniendo en cuenta el Modelo de Calidad Educativa (MOCSE) como referencia, el objetivo principal de esta investigación consistió en examinar las asociaciones entre variables incluidas en las teorías de “Demandas y recursos”, ... -
Intención de aprender, engagement y apoyos docentes en contextos universitarios según el Modelo de Calidad Educativa
(REDU. Revista de Docencia Universitaria, 2023)Teniendo en cuenta el Modelo de Calidad Educativa (MOCSE) como referencia, el objetivo principal de esta investigación consistió en examinar las asociaciones entre variables incluidas en las teorías de “Demandas y recursos”, ...