Mostrando ítems 61-80 de 189

    • E Games applied to interaction strategies in practice. Digital anthropology and actual learning 

      Burgos, Daniel (ACM International Conference Proceeding Series INTERACCION 2014, 09/2014)
      Conferencia en "5th International Conference on Human Computer Interaction, INTERACCION 2014; Puerto de la Cruz, Tenerife; Spain; 10 September 2014 through 12 September 2014"
    • Editor's Note 

      Burgos, Daniel; Oviedo, Lluis; Griffiths, Dai; Vestrucci, Andrea (International Journal of Interactive Multimedia and Artificial Intelligence (IJIMAI), 2021)
      The development of machines and automation and their integration into daily life has often led to a deeper examination of human nature. Today technological change is accelerating, not only in artificial intelligence (AI), ...
    • Editorial: Educational technology as the key to enhanced learning 

      Burgos, Daniel (Radical Solutions and Learning Analytics. Lecture Notes in Educational Technology, 2020)
      Educational technology is the right couple to radical innovation (Saettler, 1968; Ely, 1990; Huang et al. 2019). Thanks to appropriate technology in the smart context with the best fit to the target audience, education ...
    • Education in a Crisis Context: Summary, Insights and Future 

      Burgos, Daniel ; Tlili, Ahmed; Tabacco, Anita (Lecture notes in educational technology, 2021)
      This book presents a selected collection of research works, out of practice, worldwide. Along the four sections: (1) global learning and crisis; (2) teachers’ support in crisis; (3) learners’ support in crisis; and (4) ...
    • Educational Loss at Times of Crisis: The Role of Games in Students' Learning in Palestine and Iraq 

      Ali, Kareema; Burgos, Daniel; Affouneh, Saida (Sustainability, 2023)
      This study examines the role of educational games in compensating for educational loss and their impact on students' motivation towards learning during crises in Palestine and Iraq. Additionally, the study considers the ...
    • Effects of gender and personality differences on students’ perception of game design elements in educational gamification 

      Denden, Mouna; Tlili, Ahmed; Essalmi, Fathi; Jemni, Mohamed; Chen, Nian-Shing; Burgos, Daniel (Academic Press, 2021)
      While many studies have reported the effectiveness of gamification in motivating students and making learning more fun, some others have reported contradictory findings regarding the potential of implementing game elements ...
    • Effects of Mobile Learning in English Language Learning: A Meta-Analysis and Research Synthesis 

      Garzón, Juan; Lampropoulos, Georgios; Burgos, Daniel (Electronics, 2023)
      English has become the most important language for communication worldwide, but learning it as a second language presents multiple challenges. Given its multimedia nature, mobile learning is an ally in learning this language. ...
    • Emergence and Development of MOOCs 

      Zheng, Qinhua; Li, Chen; Burgos, Daniel (Lecture Notes in Educational Technology, 2018)
      The e-learning has until quite recently been marked by considerable attention paid to MOOCs. One of the disruptive innovations introduced by MOOCs is the open access to the process of teaching and learning. The impact of ...
    • Emergence of the Online-Merge-Offline (OMO) Learning Wave in the Post-COVID-19 Era: A Pilot Study 

      Huang, Ronghuai; Tlili, Ahmed; Wang, Huanhuan; Shi, Yihong; Bonk, Curtis J.; Yang, Junfeng; Burgos, Daniel (Sustainability (Switzerland), 2021)
      The COVID-19 pandemic revealed the need for new innovative methods to effectively maintain education in times of crisis and uncertainty. This study first presents the Online-Merge- Offline (OMO) learning approach, a way ...
    • Empowering Positive Behaviors: A Gamification-Based Approach 

      Garbayo-Ágreda, Iñigo; Padilla-Zea, Natalia ; Burgos, Daniel (Communications in Computer and Information Science, 2019)
      Spanish educational laws specify the percentage of a student’s grades that correspond to knowledge, skills, and behavior. In recent years, the percentage assigned to attitudes has grown due to the importance that pedagogues ...
    • Evaluation Models of MOOCs in China 

      Zheng, Qinhua; Li, Chen; Burgos, Daniel (Lecture Notes in Educational Technology, 2018)
      Learning evaluation can not only be used to measure the learner’s learning achievement, but also can help teachers to understand the learning situation of the whole course. It is an indispensable part of MOOC learning. The ...
    • Evaluation of authoring tools under ATAG and WCAG recommendations 

      Baldiris, Silvia; Vargas, David; Garzón, Juan; Avila, Cecilia; Burgos, Daniel (Universal Access in the Information Society, 2022)
      Authoring tools are software programs that allow users to create learning content, lessons, and courses, usually to be used in virtual learning environments. These tools are a reasonable choice for novice users, as they ...
    • Exploring intercultural learning through a blended course about open education practices across the Mediterranean 

      Nascimbeni, Fabio ; Burgos, Daniel ; Aceto, Stefania ; Wimpenny, Katherine; Maya, Isidro; Stefanelli, Cristina (IEEE Global Engineering Education Conference, EDUCON, 2018)
      This paper presents and reflects upon the training course organized by the OpenMed project, aimed at building capacity in Open Educational Resources (OER) and Open Education approaches across universities from the South ...
    • Factors that foster and deter STEM professional development among teachers 

      Affouneh, Saida; Salha, Soheil Hussein; Burgos, Daniel ; Khlaif, Zuheir N.; Saifi, Abdel Gani; Mater, Naela Rashad; Odeh, Ahmed (Science Education, 01/08/2020)
      The present study seeks to identify teachers' perceptions regarding STEM teaching professional development and to identify the factors that facilitate or hinder the success of teachers' professional development. The ...
    • Foreword 

      Burgos, Daniel (Student usability in educational software and games: improving experiences, 2013)
      Educational games facilitate players’ experiences, meet desired pedagogical objectives, and allow users to engage in learning while enjoying themselves. These educational games also give learners immediate feedback on their ...
    • Fostering Teachers-Led Open Education in Universities: Recommendations Emerging from Research 

      Nascimbeni, Fabio ; Burgos, Daniel ; Tlili, Ahmed (2019 7th International Conference on ICT and Accessibility, ICTA 2019, 12/2019)
      The paper presents some recommendations on how to foster the adoption of open education practices within universities starting from the capacities and challenges of university educators, based on the central role that ...
    • Framework for Teacher Support During Remote Teaching in a Crisis: COVID-19, as a Case Study 

      Denden, Mouna; Tlili, Ahmed; Burgos, Daniel ; Jemni, Mohamed; Huang, Ronghuai; Essalmi, Fathi; Chang, Ting-Wen (Lecture Notes in Educational Technology, 2021)
      Due to the COVID-19 pandemic, many universities have decided to apply remote teaching in order to ensure the continuity of teaching and learning, as well as the safety of their students, teachers, and employees. However, ...
    • From Classroom to Online Lessons: Adapted Methodology for Teachers 

      Corbi, Alberto ; Burgos, Daniel (Lecture notes in educational technology, 2021)
      Any private teacher, school, college, or academic institution might suddenly be challenged to move from an onsite (face-to-face) methodology to an online one. This drastic, dramatic change can happen overnight, as proven ...
    • From the Paper Textbook to the Online Screen: A Smart Strategy to Survive as an Online Learner 

      Berrada, Khalid; Ahmad, Hana Ait Si; Margoum, Sofia; EL Kharki, Khadija; Machwate, Said; Bendaoud, Rachid; Burgos, Daniel (Lecture notes in educational technology, 2021)
      During the COVID-19 pandemic, the effort by most educational institutions (EI) over the world was necessary to ensure the pedagogical continuity during school closures so that schools could fulfill their role. In this ...
    • From traditional to home-confined learning: a case study in a school involved with ICT 

      Lejarreta-Errasti, Iratxe; Corbi, Alberto; Padilla-Zea, Natalia; Burgos, Daniel (Proceedings - JICV 2022: 12th International Conference on Virtual Campus, 2022)
      The SARS-CoV-2 pandemic affected all aspects of daily life overnight, worldwide. In education, academic systems had to frantically switch to an online format. Teachers and students had to face an unknown situation, with ...