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Mostrando ítems 31-40 de 92
TELMA: Technology enhanced learning environment for Minimally Invasive Surgery
(Procedia Computer Science, 2011)
One of the most important revolutions in the past few decades in clinical practice has been motivated by the introduction of Minimally Invasive Surgery (MIS) techniques, which have spread amongst almost all surgical ...
Monitoring student progress using virtual appliances: A case study
(Computers and Education, 2012-05)
The interactions that students have with each other, with the instructors, and with educational resources are valuable indicators of the effectiveness of a learning experience. The increasing use of information and ...
Emergence of the Online-Merge-Offline (OMO) Learning Wave in the Post-COVID-19 Era: A Pilot Study
(Sustainability (Switzerland), 2021)
The COVID-19 pandemic revealed the need for new innovative methods to effectively maintain education in times of crisis and uncertainty. This study first presents the Online-Merge- Offline (OMO) learning approach, a way ...
Virtual Exchange to Develop Cultural, Language, and Digital Competencies
(Sustainability, 2021)
Many researchers have underlined the benefits of student mobility in strengthening their communication skills. Studying a foreign language and fostering knowledge about behavioural attitudes are the most common research ...
Game-Based Learning for Learners With Disabilities-What Is Next? A Systematic Literature Review From the Activity Theory Perspective
(Frontiers in psychology, 2022)
The design, implementation, and outcome of game-based learning for learners with disabilities have not been sufficiently examined systematically. Particularly, learner-based and contextual factors, as well as the essential ...
Patterns for higher education international cooperation fostered by Open Educational Resources
(Innovations in Education and Teaching International, 2020)
The paper explores the extent to which the use of Open Educational Resources (OER) can enhance international partnerships among universities. In order to validate the hypothesis that the use of OER can positively contribute ...
Disrupted classes, undisrupted learning during COVID-19 outbreak in China: application of open educational practices and resources
(Smart Learning Environments, 2020-12-01)
With the coronavirus (COVID-19) outbreak in China, the Chinese government decided to ban any type of face-to-face teaching, disrupting classes and resulting in over 270 million students being unable to return to their ...
Training on Social Economy Entrepreneurship: Social PlaNet
(Journal of Information Technology Research, 2020-07)
Social PlaNet is a gamified learning platform to train social economy entrepreneurship, which has been developed in the Social Seducement Erasmus+ project. The main aim of this project is offering a labour option to long-term ...
Un nuevo paradigma en la enseñanza universitaria basado en competencias digitales para profesores
(Campus Virtuales, 2020-10)
Este artículo aborda la necesaria adaptación de los métodos de enseñanza y aprendizaje de las universidades para dar respuesta a las necesidades del estudiantado, que cada vez percibe más el riesgo de la interrupción de ...
Effects of gender and personality differences on students’ perception of game design elements in educational gamification
(Academic Press, 2021)
While many studies have reported the effectiveness of gamification in motivating students and making learning more fun, some others have reported contradictory findings regarding the potential of implementing game elements ...