Training on Social Economy Entrepreneurship: Social PlaNet
Autor:
Padilla-Zea, Natalia
; Aceto, Stefania
; Burgos, Daniel
Fecha:
07/2020Palabra clave:
Revista / editorial:
Journal of Information Technology ResearchTipo de Ítem:
Articulo Revista IndexadaDirección web:
https://www.igi-global.com/gateway/article/258839Resumen:
Social PlaNet is a gamified learning platform to train social economy entrepreneurship, which has been developed in the Social Seducement Erasmus+ project. The main aim of this project is offering a labour option to long-term unemployed people in scenarios with poor working offers by promoting self-employment and local development. As a result of the shared work of partners from different disciplines, Social PlaNet has been developed based on the selection of a good pedagogical approach, the challenges of managing disadvantaged groups of people and the need to increase motivation while keeping the process similar to reality. From this research, the gamification approach inserted in a graphic scenario has been revealed as a good option to promote the acquisition of soft and interpersonal skills. Furthermore, the figure of facilitator is a engine to foster, guide and monitor the group of these groups of potential social entrepreneurs.
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