Buscar
Mostrando ítems 251-260 de 447
Learning based on the stem model and the key to meta-cognition
(Nova Science Publishers, Inc., 2020)
In the integrated learning model, STEM (Science, Technology, Engineering and Mathematics), teaching and learning processes are based on active, manipulative, constructivist and discovery-oriented methodologies. The practical ...
The Archetype of Graphic Thinking. Visual Graphic Tool that Analyses the Graphic, Creative and Project Thinking of the Product Designer
(Springer Series in Design and Innovation, 2022)
The evolution of technology towards digital and abstract possibilities combined with the evolution of culture and the intricacies of technology empower the designer’s role in the design process. The virtualization of the ...
Time Series for Evaluation of Performance Metrics as of Interaction with an AR-Sandbox Using Brain Computer Interfaces
(Lecture Notes in Networks and Systems, 2022)
Technologies such as Augmented Reality (AR) can generate an impact within the educational process of students, which can be measured from the perspective of users. Generally, this perspective is evaluated from questionnaires ...
Virtual Learning Taught by Educational Institutions and Its Relationship with International Business E-business in Peru
(Lecture Notes in Networks and Systems, 2022)
This research aimed to determine the results of the level of virtual learning in an educational institution that teaches the international business administration career and how it is related to international business ...
Web access experiences of people with Down syndrome
(2021)
Social integration is now the norm for many children and adults with Down syndrome. Many persons with Down syndrome are interested in being active members of society. Social isolation is experienced by around 6% of the ...
HRM in the tourism industry: Inferences from research
(Handbook of Research on Multidisciplinary Approaches to Entrepreneurship, Innovation, and ICTs, 2020)
This chapter aims to analyze the research from the last 20 years about human resources management in the tourism industry. The research question is: What are the contributions of the international publications on human ...
Emotion in online gamification. A case study with pre-service primary school teachers
(Proceedings - 11th International Conference on Virtual Campus, JICV 2021, 2021)
Gamification needs to be applied considering the needs of our students. This research analyses the importance of emotion after accomplishing an online gamified experience with 53 primary school pre-service teachers. After ...
Online Digital Workshop: An Opportunity for Digital Learning in Kenya
(Communications in Computer and Information Science, 2022)
Institutions wishing to introduce e-learning into their educational system need to consider the necessary resources and evaluate the levels of technological literacy of their teaching staff. The teachers’ preparation in ...
Book cover Radical Solutions for Digital Transformation in Latin American Universities pp 179–195Cite as Artificial Intelligence as a Support Philosophy for Change: Comunidad Andina Case Study
(Lecture Notes in Educational Technology, 2021)
The present study aims to observe the development of artificial intelligence in Bolivia, Colombia, Ecuador and Peru, countries that make up the Comunidad Andina, a supranational organization located in South America; ...
How to use holographic tools to teach area and volume concepts
(Nova Science Publishers, Inc., 2020)
This chapter includes a methodological proposal based on the design of a material to be projected through a pyramidal holographic prism for the study of the concepts of areas and volumes of geometric bodies in the stage ...