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A design process for balanced educational video games with collaborative activities
(Dyna, 2015)
The efficiency of educational video games could be improved through the use of a specific development method that allows them to keep
both their educational and recreational goals and maintains their playability. Accordingly, ...
Modelo para la integración de procesos educativos en una aventura gráfica
(2018)
La aventura gráfica es un género de videojuego que expone de forma controlada un conjunto de desafíos, requiriendo para su resolución capacidad exploratoria, de predicción y toma de decisiones. Laestructura dinámica de su ...
Designing Stories for Educational Video Games: Analysis and Evaluation
(International Journal of Web-Based Learning and Teaching Technologies, 2017)
The use of video games as an educational tool initially causes a higher degree of motivation in students. However, the inclusion of educational activities throughout the game can cause this initial interest to be lost. A ...
PLAGER-VG: platform for managing educational multiplayer video games
(Multimedia Tools and Applications, 2018-01)
Information and communication technologies, in general, and multimedia systems, in particular, are currently incorporated into the learning processes with certain normality. Furthermore, the scientific community agrees ...
Initiatives and Strategies to Encourage Women Into Engineering
(IEEE Revista Iberoamericana de Tecnologías del Aprendizaje, 2017-05)
This paper deals with the problem of the small number of women who enroll in technical studies or work in technological enterprises. Although we have focused on initiatives that have been launched in Spain, we have also ...