Crafting branded entertainment: insights from short films awarded at Cannes Lions
Autor:
Rodríguez-Rabadán, María
; Sidorenko, Pavel
; Abellán, María
Fecha:
2025Palabra clave:
Revista / editorial:
Frontiers in CommunicationCitación:
Rodríguez-Rabadán, M., Abellán, M., & Sidorenko, P. (2025). The Creative Process of Brand Film: Exploring Patterns Applied in Cannes Lions 2023 Winning Campaigns. Frontiers in Communication, 10(25)Tipo de Ítem:
Articulo Revista IndexadaDirección web:
https://www.frontiersin.org/journals/communication/articles/10.3389/fcomm.2025.1627473/full
Resumen:
Branded entertainment represents communication assets rooted in entertainment such as short films, among others, in which a brand creates original and entertainment content based on value creation, engagement, relevance, and non-intrusiveness and paid wholly or in part by a brand. This study examines the creative process behind brand short films, specifically those awarded at the Cannes Lions 2023. Through interviews with international experts and qualitative case analysis, it identifies fundamental patterns and key factors for the success of these productions. The study proposes an applicable model based on three dimensions: production, content, and audience. These dimensions encompass the creative and strategic quality of the works as well as their capacity to generate engagement and brand recall. The findings highlight the importance of interdisciplinary collaboration between creatives and brands, where storytelling and brand values are organically integrated, prioritizing entertainment over direct brand or product promotion. Experts emphasize the need for high- quality content aligned with the standards of the entertainment industry. This work contributes to the theoretical and practical development of branded entertainment, specifically in the form of brand films, offering a framework for crafting narratives that not only reflect brand values but also position themselves as significant and diverse cultural assets within the digital economy.
Ficheros en el ítem
Este ítem aparece en la(s) siguiente(s) colección(es)
Estadísticas de uso
| Año |
| 2012 |
| 2013 |
| 2014 |
| 2015 |
| 2016 |
| 2017 |
| 2018 |
| 2019 |
| 2020 |
| 2021 |
| 2022 |
| 2023 |
| 2024 |
| 2025 |
| 2026 |
| Vistas |
| 0 |
| 0 |
| 0 |
| 0 |
| 0 |
| 0 |
| 0 |
| 0 |
| 0 |
| 0 |
| 0 |
| 0 |
| 0 |
| 0 |
| 26 |
| Descargas |
| 0 |
| 0 |
| 0 |
| 0 |
| 0 |
| 0 |
| 0 |
| 0 |
| 0 |
| 0 |
| 0 |
| 0 |
| 0 |
| 0 |
| 3 |
Ítems relacionados
Mostrando ítems relacionados por Título, autor o materia.
-
Marketing, advertising, and branding in Fortnite: how do brands and companies connect today to audiences through the metaverse?
Sidorenko-Bautista, Pavel; Castillo Abdul, Bárbara; Herranz de la Casa, José María; Abellán Hernández, María (Cogent Social Sciences, 2025)The rise of digital marketing has significantly impacted the audio-visual industry,particularly in the online video game sector. this study, focusing on Fortnite as a casestudy, explores the connections between brands’ ... -
The Renewal of the Webcomic in the Era of Platformization: The Case of 9Gag on Instagram
Abellán-Hernández, María; Sidorenko-Bautista, Pavel (Social Media and Society, 10/2023)This article addresses the place that the webcomic occupies as valuable content within the repertoire of consumable options in digital social media platforms. For the new digital generations, these new media spaces of light ... -
Branded Content. Estrategia y Creatividad para contenidos de marca en la era de la IA
Rodríguez-Rabadán, María (Pirámide, 2026)El branded content ha revolucionado la forma en que las marcas se comunican. En un contexto saturado de mensajes, donde la atención es el recurso más escaso, las marcas que logran inspirar confianza y ofrecer valor a través ...





