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Enhancing medical translation skills through a gamified experience. Failure or success?
dc.contributor.author | Alcalde Peñalver, Elena | |
dc.contributor.author | Santamaría Urbieta, Alexandra | |
dc.date | 2020 | |
dc.date.accessioned | 2021-03-02T15:09:06Z | |
dc.date.available | 2021-03-02T15:09:06Z | |
dc.identifier.issn | 1537-1964 | |
dc.identifier.uri | https://reunir.unir.net/handle/123456789/11061 | |
dc.description.abstract | In this paper, a gamification experience applied to a medical translation class will be presented in order to verify whether it is a success or failure as a way to improve students' skills for the translation of texts of this area of specialization. First of all, the theoretical framework and the gamified activities that were developed will be presented. Then, the four research questions will be answered based on the information obtained from the participants' perception of the experience, and we will reflect on the adequacy of this type of methodology for the didactics of medical translation. | es_ES |
dc.language.iso | eng | es_ES |
dc.publisher | Panacea. Boletín de Medicina y Traducción | es_ES |
dc.relation.ispartofseries | ;vol. 21, nº 51 | |
dc.relation.uri | https://www.tremedica.org/wp-content/uploads/panacea20-51_04_Tribuna_01_AlcaldePenalver_SantamariaUrbieta.pdf | es_ES |
dc.rights | openAccess | es_ES |
dc.subject | competencies | es_ES |
dc.subject | didactics | es_ES |
dc.subject | gamification | es_ES |
dc.subject | medical translation | es_ES |
dc.subject | specialized texts | es_ES |
dc.subject | Emerging | es_ES |
dc.subject | Scopus | es_ES |
dc.title | Enhancing medical translation skills through a gamified experience. Failure or success? | es_ES |
dc.type | Articulo Revista Indexada | es_ES |
reunir.tag | ~ARI | es_ES |