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dc.contributor.authorAlcalde Peñalver, Elena
dc.contributor.authorSantamaría Urbieta, Alexandra
dc.date2020
dc.date.accessioned2021-03-02T15:09:06Z
dc.date.available2021-03-02T15:09:06Z
dc.identifier.issn1537-1964
dc.identifier.urihttps://reunir.unir.net/handle/123456789/11061
dc.description.abstractIn this paper, a gamification experience applied to a medical translation class will be presented in order to verify whether it is a success or failure as a way to improve students' skills for the translation of texts of this area of specialization. First of all, the theoretical framework and the gamified activities that were developed will be presented. Then, the four research questions will be answered based on the information obtained from the participants' perception of the experience, and we will reflect on the adequacy of this type of methodology for the didactics of medical translation.es_ES
dc.language.isoenges_ES
dc.publisherPanacea. Boletín de Medicina y Traducciónes_ES
dc.relation.ispartofseries;vol. 21, nº 51
dc.relation.urihttps://www.tremedica.org/wp-content/uploads/panacea20-51_04_Tribuna_01_AlcaldePenalver_SantamariaUrbieta.pdfes_ES
dc.rightsopenAccesses_ES
dc.subjectcompetencieses_ES
dc.subjectdidacticses_ES
dc.subjectgamificationes_ES
dc.subjectmedical translationes_ES
dc.subjectspecialized textses_ES
dc.subjectEmerginges_ES
dc.subjectScopuses_ES
dc.titleEnhancing medical translation skills through a gamified experience. Failure or success?es_ES
dc.typeArticulo Revista Indexadaes_ES
reunir.tag~ARIes_ES


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