• Desarrollo del videojuego: “Scavenger Rover” 

      Cazar-García, David Fernando; Gonzalez-Nuñez, Marco Antonio; Quillupangui-Calvache, Washington (15/09/2021)
      Este trabajo busca presentar al lector el proceso seguido para el desarrollo del video juego “Scavenger Rover”. Para ello se ha ejecutado a propuesta acorde al tiempo establecido para culminar el presente Master. El ...
    • Exploring the Benefits of Using Gamification and Videogames for Physical Exercise: a Review of State of Art 

      González-González, Carina; Gómez del Río, Nazaret; Navarro-Adelantado, Vicente (International Journal of Interactive Multimedia and Artificial Intelligence (IJIMAI), 09/2018)
      There is a lack of motivation in children and adolescents to do physical exercise and at the same time a worldwide obesity epidemic. Gamification and active videogames can be used to increase the motivation of young people, ...
    • Gade4all: Developing Multi-platform Videogames based on Domain Specific Languages and Model Driven Engineering 

      Nuñez-Valdez, Edward Rolando; Sanjuan, Oscar; Pelayo Garcia-Bustelo, Begoña Cristina; Cueva-Lovelle, Juan Manuel; Infante Hernandez, Guillermo (International Journal of Interactive Multimedia and Artificial Intelligence (IJIMAI), 06/2013)
      The development of applications for mobile devices is a constantly growing market which and more and more enterprises support the development of applications for this kind of devices. In that sense, videogames for mobile ...
    • Jurisprudencia Española y Estadounidense acerca de la Protección Jurídica de los Videojuegos y su Originalidad 

      Segura-Venegas, Carlos Álvaro (25/09/2019)
      Los videojuegos conforman la industria del entretenimiento que mayor crecimiento ha tenido durante los últimos años. Muchas compañías, a lo largo de su historia, han generado gran cantidad de obras que están protegidas ...
    • TV Series and Social Media: Powerful Engagement Factors in Mobile Video Games 

      Saez, Yago; Mochón, Asunción; Rada, Fernando (International Journal of Interactive Multimedia and Artificial Intelligence (IJIMAI), 12/2018)
      The free-to-play business model has become hegemonic in the mobile video game industry, displacing the traditional paid content model that was the norm until the appearance of manufacturers’ app stores. Companies attempt ...