Mostrando ítems 21-28 de 28

    • Social interaction and gamification with youth at risk of social exclusion: The technological approach of the Keystone project 

      Padilla-Zea, Natalia; Burgos, Daniel; Holloway, Greg; Cullen, Joseph (Entertainment Computing, 08/2022)
      This paper presents the Keystone project, which proposes a multidisciplinary approach to improve the opportunities of young people at risk of social exclusion. The focus of the paper is the technological approach built ...
    • Social seducement: empowering social economy entrepreneurship. The training approach 

      Padilla-Zea, Natalia ; Aceto, Stefania ; Burgos, Daniel (International Journal of Interactive Multimedia and Artificial Intelligence, 12/2019)
      Long-term unemployment is a persistent problem in Europe, following the economic crisis suffered in 2008. This situation reveals self-employment as a good option for becoming re-involved in the working life. In this context, ...
    • Social Seducement: Empowering Social Economy Entrepreneurship. The Training Approach 

      Burgos, Daniel; Padilla-Zea, Natalia; Aceto, Stefania (International Journal of Interactive Multimedia and Artificial Intelligence (IJIMAI), 12/2019)
      Long-term unemployment is a persistent problem in Europe, following the economic crisis suffered in 2008. This situation reveals self-employment as a good option for becoming re-involved in the working life. In this context, ...
    • Social seducement: towards the foundations for a pedagogical model 

      Padilla-Zea, Natalia ; Aceto, Stefania ; Burgos, Daniel (Ingeniería Solidaria, 01/2017)
      Introduction: Social Seducement is a project intended to ease the re-entry of long-term unemployed people into society by involving them in the development of a social economy enterprise. This goal will be reached by giving ...
    • The changing landscape of mobile learning pedagogy: A systematic literature review 

      Tlili, Ahmed; Padilla-Zea, Natalia ; Garzón, Juan; Wang, Yiping; Kinshuk, Kinshuk; Burgos, Daniel (Interactive learning environments, 2022)
      With the rapid evolution of mobile technology, the adoption of mobile learning in education has also increased. Several studies have conducted various systematic literature reviews to discuss mobile learning from different ...
    • The graphic adventure as an instrument to assist comprehensive reading 

      Medina Medina, Nuria; Paderewski-Rodríguez, Patricia; Padilla-Zea, Natalia ; López-Arcos, Rafael; Gutiérrez, Francisco Luis (ACM International Conference Proceeding Series, Interaccion 2017, 09/2017)
      Video games are interactive applications aimed at entertainment that, practically since its inception, has been tested in order to exploit their properties in other areas. In this line, the educational extrapolation has ...
    • Training on Social Economy Entrepreneurship: Social PlaNet 

      Padilla-Zea, Natalia ; Aceto, Stefania ; Burgos, Daniel (Journal of Information Technology Research, 07/2020)
      Social PlaNet is a gamified learning platform to train social economy entrepreneurship, which has been developed in the Social Seducement Erasmus+ project. The main aim of this project is offering a labour option to long-term ...
    • Validated Questionnaires in Flow Theory: A Systematic Review 

      Rosas, David Antonio; Padilla-Zea, Natalia; Burgos, Daniel (Electronics, 2023)
      Psychological flow has been measured in several areas to analyse to what extent users are engaged in particular tasks, and is relevant in the design of products like software, videogames, and eLearning courses. Although ...