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dc.contributor.authorBerta, Riccardo
dc.contributor.authorMoreno-Ger, Pablo
dc.date2018-03
dc.date.accessioned2018-06-28T08:11:09Z
dc.date.available2018-06-28T08:11:09Z
dc.identifier.issn2384-8766
dc.identifier.urihttps://reunir.unir.net/handle/123456789/6626
dc.description.abstractThere is a consensus that Serious Games (SGs) have a potential as a tool for education, and the conversation is no longer about whether it makes sense to use SGs in education, but how to exploit their potential to become a revolution is to become effective in the evaluation of the learning progress of the player. The aim of this special issue is to presents some recent in the field of assessment of learning.es_ES
dc.language.isoenges_ES
dc.publisherEditorial Materiales_ES
dc.relation.ispartofseries;vol. 5, nº 1
dc.relation.urihttp://journal.seriousgamessociety.org/index.php/IJSG/article/view/237es_ES
dc.rightsopenAccesses_ES
dc.subjectassessmentes_ES
dc.subjectserious gameses_ES
dc.subjectEmerginges_ES
dc.titleIntroduction: Intelligent Learning Assessment in Serious Gameses_ES
dc.typeArticulo Revista Indexadaes_ES
reunir.tag~ARIes_ES
dc.identifier.doihttps://doi.org/10.17083/ijsg.v5i1.237


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