• Mi Re-Unir
    Búsqueda Avanzada
    JavaScript is disabled for your browser. Some features of this site may not work without it.
    Ver ítem 
    •   Inicio
    • RESULTADOS DE INVESTIGACIÓN
    • Artículos Científicos WOS y SCOPUS
    • Ver ítem
    •   Inicio
    • RESULTADOS DE INVESTIGACIÓN
    • Artículos Científicos WOS y SCOPUS
    • Ver ítem

    Assessment of learning in environments interactive through fuzzy cognitive maps

    Autor: 
    Bolivar Baron, Holman
    ;
    González-Crespo, Rubén
    ;
    Pascual-Espada, Jórdan
    ;
    Sanjuán Martínez, Óscar
    Fecha: 
    04/2015
    Palabra clave: 
    intelligent assessment system; fuzzy cognitive map; interactive learning environments; game-based assessment; JCR; Scopus
    Tipo de Ítem: 
    Articulo Revista Indexada
    URI: 
    https://reunir.unir.net/handle/123456789/4788
    DOI: 
    http://dx.doi.org/10.1007/s00500-014-1313-x
    Dirección web: 
    https://link.springer.com/article/10.1007%2Fs00500-014-1313-x
    Resumen:
    Fuzzy cognitive maps have been applied in different areas to express the dynamic behavior of a set of related concepts. These maps are powerful tools for analysis and generate simulations in dynamic systems. Nowadays, individuals use a lot of different technological media: smart TV, Internet, video games, mobile phones, etc. Some of these media present new ways to play, express, learn and communicate. The use of multimedia has become popular in the education field, these multimedia techniques can allow students to get more entertainment, immersion, and interactivity. An interactive learning environment can provide useful information to analyze the student learning process. Information such as: when the student initiates and completes a task, time between interactions, number of attempts, sequence of decisions taken, results related to the aggregate of the group, etc. This research work presents a learning assessment system that uses multivariate analysis based on structural equation modeling and fuzzy cognitive maps as a tool. The main aim of the proposed system is to facilitate assessment of learning on interactive environments. To validate the proposal, we have performed an empirical evaluation. As a part of the evaluation, we apply a sequence of scenarios to stimulate cognitive function of planning in a child population. In this evaluation, it was observed that most practical tasks obtain better results, confirming the Hebb rule on learning and cellular neurophysiological relationship.
    Mostrar el registro completo del ítem
    Este ítem aparece en la(s) siguiente(s) colección(es)
    • Artículos Científicos WOS y SCOPUS

    Estadísticas de uso

    Año
    2012
    2013
    2014
    2015
    2016
    2017
    2018
    2019
    2020
    2021
    2022
    2023
    Vistas
    0
    0
    0
    0
    0
    0
    62
    162
    71
    51
    53
    12
    Descargas
    0
    0
    0
    0
    0
    0
    0
    0
    0
    0
    0
    0

    Ítems relacionados

    Mostrando ítems relacionados por Título, autor o materia.

    • Ontology of a scene based on Java 3D architecture 

      Bolívar Barón, Holman; González-Crespo, Rubén; Sanjuán Martínez, Óscar (International Journal of Interactive Multimedia and Artificial Intelligence (IJIMAI), 12/2009)
      The present article seeks to make an approach to the class hierarchy of a scene built with the architecture Java 3D, to develop an ontology of a scene as from the semantic essential components for the semantic structuring ...
    • Compliance and application tests of usability guidelines about giving information quickly and comprehensibly 

      Alonso-Virgós, Lucía; Pascual Espada, Jordán; Sanjuán Martínez, Óscar; González-Crespo, Rubén (Springer, 2021)
      The objective of this publication is to analyze compliance with the web usability guidelines onGiving information quickly and comprehensibly. The behavior of 20 IT engineers without experience in web usability is analyzed ...
    • Reconstruction of High Resolution 3D Objects from Incomplete Images and 3D Information 

      Pacheco, Alexander; Bolívar, Holman; Pascual Espada, Jordán; González-Crespo, Rubén (International Journal of Interactive Multimedia and Artificial Intelligence (IJIMAI), 06/2014)
      To this day, digital object reconstruction is a quite complex area that requires many techniques and novel approaches, in which high-resolution 3D objects present one of the biggest challenges. There are mainly two different ...

    Mi cuenta

    AccederRegistrar

    ¿necesitas ayuda?

    Manual de UsuarioAutorización TFG-M

    Listar

    todo Re-UnirComunidades y coleccionesPor fecha de publicaciónAutoresTítulosPalabras claveTipo documentoTipo de accesoEsta colecciónPor fecha de publicaciónAutoresTítulosPalabras claveTipo documentoTipo de acceso






    Aviso Legal Política de Privacidad Política de Cookies Cláusulas legales RGPD
    © UNIR - Universidad Internacional de La Rioja
     
    Aviso Legal Política de Privacidad Política de Cookies Cláusulas legales RGPD
    © UNIR - Universidad Internacional de La Rioja