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dc.contributor.authorBolivar Baron, Holman
dc.contributor.authorGonzález-Crespo, Rubén
dc.contributor.authorPascual-Espada, Jórdan
dc.contributor.authorSanjuán Martínez, Óscar
dc.date2015-04
dc.date.accessioned2017-04-19T16:08:19Z
dc.date.available2017-04-19T16:08:19Z
dc.identifier.issn1433-7479
dc.identifier.issn1432-7643
dc.identifier.urihttps://reunir.unir.net/handle/123456789/4788
dc.description.abstractFuzzy cognitive maps have been applied in different areas to express the dynamic behavior of a set of related concepts. These maps are powerful tools for analysis and generate simulations in dynamic systems. Nowadays, individuals use a lot of different technological media: smart TV, Internet, video games, mobile phones, etc. Some of these media present new ways to play, express, learn and communicate. The use of multimedia has become popular in the education field, these multimedia techniques can allow students to get more entertainment, immersion, and interactivity. An interactive learning environment can provide useful information to analyze the student learning process. Information such as: when the student initiates and completes a task, time between interactions, number of attempts, sequence of decisions taken, results related to the aggregate of the group, etc. This research work presents a learning assessment system that uses multivariate analysis based on structural equation modeling and fuzzy cognitive maps as a tool. The main aim of the proposed system is to facilitate assessment of learning on interactive environments. To validate the proposal, we have performed an empirical evaluation. As a part of the evaluation, we apply a sequence of scenarios to stimulate cognitive function of planning in a child population. In this evaluation, it was observed that most practical tasks obtain better results, confirming the Hebb rule on learning and cellular neurophysiological relationship.es_ES
dc.language.isoenges_ES
dc.publisherSoft Computinges_ES
dc.relation.ispartofseries;vol. 19, nº 4
dc.relation.urihttps://link.springer.com/article/10.1007%2Fs00500-014-1313-x
dc.rightsrestrictedAccesses_ES
dc.subjectintelligent assessment systemes_ES
dc.subjectfuzzy cognitive mapes_ES
dc.subjectinteractive learning environmentses_ES
dc.subjectgame-based assessmentes_ES
dc.subjectJCRes_ES
dc.subjectScopuses_ES
dc.titleAssessment of learning in environments interactive through fuzzy cognitive mapses_ES
dc.typeArticulo Revista Indexadaes_ES
reunir.tag~ARIes_ES
dc.identifier.doihttp://dx.doi.org/10.1007/s00500-014-1313-x


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