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Automatic Discovery of Complementary Learning Resources
(Towards Ubiquitous Learning. EC-TEL 2011, 2011)
Students in a learning experience can be seen as a community working simultaneously (and in some cases collaboratively) in a set of activities. During these working sessions, students carry out numerous actions that affect ...
Game·Tel: An approach to multi-format and multi-device accessible engineering education
(2011 Frontiers in Education Conference (FIE), 2011)
Game·Tel is an open source software system that supports personalized learning, focusing on serious games and simulations, making these and traditional content accessible and adaptive to the student and educational context. ...
Meta-rule based recommender systems for educational applications
(IGI GlobalEducational Recommender Systems and Technologies: Practices and Challenges, 2011)
Recommendation Systems are central in current applications to help the user find relevant information spread in large amounts of data. Most Recommendation Systems are more effective when huge amounts of user data are ...
TELMA: Technology enhanced learning environment for Minimally Invasive Surgery
(Procedia Computer Science, 2011)
One of the most important revolutions in the past few decades in clinical practice has been motivated by the introduction of Minimally Invasive Surgery (MIS) techniques, which have spread amongst almost all surgical ...