Buscar
Mostrando ítems 91-100 de 108
Emotional characterization of children through a learning environment using learning analytics and AR-Sandbox
(Journal of Ambient Intelligence and Humanized Computing, 2020-03)
Identifying emotions experienced by students in a learning environment contributes to measuring the impact when technologies such as augmented reality (AR) are implemented in the educational field. The most frequent methods ...
Security Aspects in Web of Data Based on Trust Principles. A brief of Literature Review
(International Journal of Communication Networks and Information Security, 2019)
Within scientific community, there is a certain consensus to define "Big Data" as a global set, through a complex integration that embraces several dimensions from using of research data, Open Data, Linked Data, Social ...
A System to Generate SignWriting for Video Tracks Enhancing Accessibility of Deaf People
(International Journal of Interactive Multimedia and Artificial Intelligence, 2017)
Video content has increased much on the Internet during last years. In spite of the efforts of different organizations and governments to increase the accessibility of websites, most multimedia content on the Internet is ...
Teaching Augmented Reality
(Augmented Reality: Reflections on Its Contribution to Knowledge Formation, 2017)
In this chapter, we present a brief description of the concepts that
delimit the teaching/learning process of the subject of Augmented Reality and
Accessibility, a subject provided in the degree of Computer Engineering ...
UXJs: Tracking and Analyzing Web Usage Information With a Javascript Oriented Approach
(IEEE Access, 2020)
Knowing what the user does inside your web and how he does it is crucial nowadays to understand the strengths and inconveniences of your web's design and architectural structure as well as about the usability of the site. ...
Agile development of multiplatform educational video games using a Domain-Specific Language
(Universal Access in the Information Society, 2019-07-25)
Educational video games are becoming an increasingly popular alternative in the academic field. However, video game development is a very complex task that requires programming skills and knowledge of multiple technologies, ...
Fuzzy decision method to improve the information exchange in a vehicle sensor tracking system
(Applied Soft Computing, 2015-10)
Internet of Things is based on the identification of real-world objects in a unique way that interconnects them by means of communication interfaces. Such a simple idea allows the emergence of a huge number of new applications ...
NFC and Cloud-Based Lightweight Anonymous Assessment Mobile Intelligent Information System for Higher Education and Recruitment Competitions
(Mobile Networks & Applications, 2016-04)
The lack of anonymity when being examined is a problem for students and teachers alike. So far, student identification in examination processes consists in a physical mark that unmistakably represents the student. New ...
Fuzzy system to adapt web voice interfaces dynamically in a vehicle sensor tracking application definition
(Soft Computing, 2016-08)
The Vitruvius platform is focused on vehicles and the possibility of working with their multiple sensors, and the real-time data they can provide. With Vitruvius, users can create software applications specialized for the ...
Platform for controlling and getting data from network connected drones in indoor environments
(Future Generation Computer Systems, 2018-01)
Nowadays drones can be used to complete a wide range of different tasks, like patrol, transportation and data collection. Many of these tasks are developed in indoor environments, like industrial premises, factories and ...