• Applying genetic algorithms for the improvement of an autonomous fuzzy driver for simulated car racing 

      Salem, Mohammed; Mora, Antonio M ; Merelo, Juan Julián; García-Sánchez, Pablo (Communications in Computer and Information Science, 2018)
      Games offer a suitable testbed where new methodologies and algorithms can be tested in a near-real life environment. For example, in a car driving game, using transfer learning or other techniques results can be generalized ...
    • Automated playtesting in collectible card algorithms: A case study in hearthstone 

      García-Sánchez, Pablo; Tonda, Alberto; Squillero, Giovanni; Merelo, Juan Julián; Mora, Antonio M (Knowledge-Based Systems, 08/2018)
      Collectible card games have been among the most popular and profitable products of the entertainment industry since the early days of Magic: The GatheringTM in the nineties. Digital versions have also appeared, with ...
    • Evolving a TORCS Modular Fuzzy Driver Using Genetic Algorithms 

      Salem, Mohammed; Mora, Antonio M ; Merelo, Juan Julián; García-Sánchez, Pablo (Lecture Notes in Computer Science, 2018)
      This work presents an evolutionary approach to optimize the parameters of a Fuzzy-based autonomous driver for the open simulated car racing game (TORCS). Using evolutionary algorithms, we intend to optimize a modular fuzzy ...
    • Living-UGR: Una aventura gráca geolocalizada para difundir el patrimonio de la Universidad de Granada 

      Medina Medina, Nuria; Mora, Antonio M; López-Arcos, Rafael; García-Sánchez, Pablo; Gutiérrez, Francisco Luis; Paderewski-Rodríguez, Patricia; Padilla-Zea, Natalia (CEUR Workshop Proceedings, 06/2016)
      El presente art´ıculo describe una aplicaci´on para dispositivos m´oviles desarrollada en el marco de un proyecto de investigaci´on cuyo objetivo es fomentar las visitas al patrimonio, tanto cultural como acad´emico y ...