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Prediction of the penetration of drugs by Artificial Neural Networks
(Proceedings of the 2013 8TH Iberian Conference on Information Systems and Technologies (CISTI 2013), 2013)
In this study an Artificial Neural Network was developed to predict the penetration of drugs through a polydimethylsiloxane membrane by molecular descriptors. A total of 245 drugs and their absorption experimentally ...
Organization of the agenda of a tour-guide robot based on fuzzy logic
(Uncertainty modelling in knowledge engineering and decision making, 2016)
One of the main objectives for a robot-guide is a proper management of the agenda in all the activities that has to develop over a period of time. The agenda is dynamic, changes and new tasks occur, others are completed ...
A proposal: "AGRO-Erasmus"
(Proceedings ICABR 2015: X. International conference on aplplied business research, 2015)
The rural population is getting smaller as percentage of the total population in the countries. There is a constant depopulation of rural areas to urban areas. The most extreme data are in countries like USA, where the ...
Prediction of Uptake of Carbamazepine and Diclofenac in Reclaimed Water-Irrigated Lettuces by Machine Learning Techniques
(Agriculture and environment perspectives in intelligent systems, 2019)
Currently, due to the global shortage of water, the use of reclaimed water from the Wastewater Treatment Plants (WWTPs) for the irrigation of crops is an alternative in areas with water scarcity. However, the use of this ...
Analytical bibliography on Luis Velez de Guevara and his dramatic work (1983-2015)
(Luis Velez de Guevara, dramaturgo: homenaje de Córdoba a Robert Jammes, 2017)
La presente colección de trabajos quiere marcar un nuevo hito en el trayecto crítico en torno al dramaturgo Luis Vélez de Guevara, quien, según Quevedo, figuró en su día con Lope y Calderón como el tercer miembro del gran ...
Student Usability in Educational Software and Games: Improving Experiences Foreword
(Student usability in educational software and games: improving experiences, 2013)
Educational games facilitate players’ experiences, meet desired pedagogical objectives, and allow users to engage in learning while enjoying themselves. These educational games also give learners immediate feedback on their ...
Moving towards an education which develops competencies in the classroom-a current challenge
(Edulearn17:8TH international conference on education and new learning technologies, 2016)
The term "competence" is already known in a business context and it is associated with the concept of quality. In regards to education, it has been used since 1992 and has been widely accepted in this field. Unfortunately, ...
ICT exploitation in the mining and energy industry in Norte de Santander
(Journal of Physics: Conference Series, 2018)
This article describes the results of the research paper "Characterization of ICT management of the Coal production sector in Norte de Santander against the guidelines of the current Strategic Plan for ICT in the Mining ...
The realibility of PISA in its evaluation of the mathematical competence
(Investigación en educación matemática XXI, 2017)
The realibility of PISA in its evaluation of the mathematical competence
Dimensions for revitalizing happiness in the classroom: innovative spaces in higher education
(2017)
As a result of the increasing importance of the discipline of Positive Psychology in several academic areas, positive evaluations of life satisfaction are linked to happiness and numerous studies have addressed overall ...