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Application of phet interactive simulations as a tool for learning healthy lifestyles in high school students
(EDULEARN16: 8TH International conference on education and new learning technologies, 2016)
Obesity is becoming one of the major problems associated with both youth and childhood, deficiencies in nutrition education acquired during childhood and adolescence persist during adulthood so it is necessary to develop ...
Technology-Based Values Teaching in Secondary Education
(Multiculturalism in technology-based education: case studies on ict-supported approaches, 2013)
This chapter presents a case study of the use of ICTs, and in particular the blog, in a Spanish Secondary School classroom in order to promote the teaching of values such as solidarity or tolerance. The aim was to enhance ...
A Multimodal Approach to Teach Novice Researchers How to Deal with Discussion Sessions in Conference Paper Presentations
(6TH International Conference of Education, Research and Innovation (ICERI 2013), 2013)
The nature of spoken academic English is a complex construct if compared with its written counterparts, for example delivering a conference paper presentation and publishing an article in a journal. However, both are genres ...
Psychophysiological response to men doubles competition in elite badminton players
(Procedings book of the 14TH ITTF sports science congress and 5TH world racket sports congress, 2017)
The biosocial model is the most important hypotheses to interpret the relationship between testosterone and social competition and social status seeking. According with this model, victor men increase T levels and defeated ...
What Percentage of Travelers Are Writing Hotel Reviews?
(Trends in tourist behavior: new products and experiences from Europe, 2019)
Researchers have been using hotel reviews databases as a source of information, publishing hundreds of papers during the last decade with data from TripAdvisor, Booking.com and similar websites. This paper uses a sample ...
Gamification within the english classroom
(INTED2017: 11TH International technology, education and development conference, 2017)
This study aims to provide a general overview of gamification, one of the educational methodologies which is currently booming. Firstly, on the one hand, we will commence by defining the concept of gamification while bearing ...
Collaborative design project of public spaces throughout learning-service and design thinking
(IATED, 2019)
Teachers and students from the Superior Center of Fashion Design [Centro Superior de Diseno de Moda of Madrid (CSDMM)] spend much of their time at university, referring not only to the one spent in the center, but also to ...
Communicative competence through mobile applications in the subject of english for secundary education
(INTED2017: 11TH International technology, education and development conference, 2017)
The following study seeks to briefly show the advantages of m-learning regarding the development of English communicative skills in Secondary Education. Multilingual education is part of students' everyday life and therefore ...
Complexity of an Homotopy Method at the Neighbourhood of a Zero
(Advances in iterative methods for nonlinear equations, 2016)
This paper deals with the enlargement of the region of convergence of Newton's method for solving nonlinear equations defined in Banach spaces. We have used an homotopy method to obtain approximate zeros of the considered ...
Bibliometric Tools for Discovering Information in Database
(Trends in applied knowledge-based systems and data science, 2016)
In bibliometrics, there are two main procedures to explore a research field: performance analysis and science mapping. Performance analysis aims at evaluating groups of scientific actors (countries, universities, departments, ...