Buscar
Mostrando ítems 1-10 de 13
Method for analysing the user experience in MOOC platforms
(2014 International symposium on computers in education (SIIE), 2014)
MOOCs have recently become very popular, since some of these massive online courses can reach thousand students. Faculty members from top universities deliver courses through MOOC platforms: Coursera, Edx, Miriada X, etc. ...
Customer knowledge management: Micro, small and medium - Sized enterprises in Bogotá - Colombia
(Communications in Computer and Information Science, 2019)
The idea of Customer Knowledge Management (CKM) is quite new, especially linked to operations within an organization. In this context, it is required to recall 80’s worldwide concepts as Customer Relation Ship (CRM) or ...
An Approach to Assessment of Video Game-based Learning using Structural Equation Model
(Proceedings of the 2014 9TH iberian conference on information systems and technologies (CISTI 2014), 2014)
Instructional activities should allow applying the knowledge acquired in the day by day and in real situations. Different studies evidence the potential impact of video games on learning, however very few empirical studies ...
A4Learning: a case study to improve the user performance Alumni Alike Activity Analytics to self-assess personal progress
(2014 14TH IEEE International conference on advanced learning technologies (ICALT), 2014)
Students usually find difficult to estimate if their effort in learning courses finds the instructor expectations. They tend to estimate "if they are doing right" by comparing themselves with peers, but this is difficult ...
Anonymous Assessment Information System for Higher Education Using Mobile Devices
(2014 14TH IEEE international conference on advanced learning technologies (ICALT), 2014)
The lack of anonymity when being examined is a problem for students and teachers alike. So far, student identification in examination processes consists in a physical mark that unmistakably represents the student. New ...
Managing multi-criteria group decision making environments with high number of alternatives using fuzzy ontologies
(Frontiers in Artificial Intelligence and Applications, 2018)
The high amount of information that modern multi-criteria group decision making environments must handle requires the development of novel methods. These methods should be able to work with high amounts of alternatives ...
A proposal for sentiment analysis on twitter for tourism-based applications
(Frontiers in Artificial Intelligence and Applications, 2018)
People rely on other people’s opinions to make decisions, especially if they belong to their circle of trust. In addition, there are lots of websites of recognized prestige that provide people opinions about different ...
IJIMAI Editor's Note - Vol. 5 Issue 3 - 10th Anniversary
(International Journal of Interactive Multimedia and Artificial Intelligence (IJIMAI), 2018)
The International Journal of Interactive Multimedia and Artificial Intelligence - IJIMAI (ISSN 1989 - 1660) provides an interdisciplinary forum in which scientists and professionals can share their research results and ...
Using clustering methods to deal with high number of alternatives on Group Decision Making
(7th International Conference on Information Technology and Quantitative Management (ITQM), 2019)
Novel Group Decision Making methods and Web 2.0 have augmented the quantity of data that experts have to discuss about. Nevertheless, experts are only capable of dealing with a reduced set of information. In this paper, a ...
Games math. Adaptive video game to evaluate basic mathematic concepts
(2017-08)
Video games are interesting tools which can help teachers to motivate students so as to reinforce the main concepts related to Euclidean geometry, such as the types of angles, lines, and terms related with the circle and ...